Thursday, December 4, 2025

The Scavenger

Name: Scavenger
Ancestry: Human / Class: Scavenger / Level: 7

Attributes 
Str: 17 / +3
Dex: 15 / +2
Con: 16 / +3
Int: 15 / +2
Wis: 14 / +2
Cha: 14 / +2

Saves 
Str: +3
Dex: +2
Con: +6
Int: +5
Wis: +2
Cha: +2 

Info 
Armor: 18 (Space Suit)
Ini: +2
PB: +3
Perception: +5 / 15
HP: 59

Laser Rifle: Attk: +6 / D: 1d12+3 / R: Far / Energy: Fire

Slug Pistol: Attk: +5 / D: 1d10+2 / R: Near

Survival Knife: Attk: +6 / D: 1d4+3 / R: Thrown

Gear: Pack, Canteen, Rations, Glow Lamp, Flares, Tool Kit, Portable Terminal

Traits 
Human: Versatile. Gift.

Skills: Athletics: +6, Investigation: +5, Perception: +5, Survival: +5 / Tool Kits (+3): Electrician's Kit, Security Kit

Feats: Fighting Initiate (Defense)

Minor Inventions (6 / Active: 3): Bag of Holding, Enhanced Defense, Repeating Shot

Infiltration Suit / Extra Attack: Two attacks per round.

Spellcasting 
Attk: +5 / Save: 13

0: Light, Mending

1st - Slots: 4: Build Ray Pistol, Cure Wounds, Deploy Personal Barrier + Magic Missile, Thunderwave

2nd - Slots: 3: Invisibility, See Invisibility + Mirror Image, Shatter

Notes 

  • The Scavenger is presumably a human living in a science fantastical world where magic and arcane crystals are part of the fuel that runs technology, including the specialized 'Mobile Infantry Vacuum Suit' or 'Vac Suit' that covers the Scavenger's body.
  • The Scavenger typically takes on contracts to explore, sweep, and salvage old derelicts that dot the remote regions of the known space. From the moon of Tenebrae in Sterling Sector, to Aldar's Wall of asteroids in Kelron, to the Lone Quarter in Rosefall. If the ships of old, or lost colony vessels are floating out there, the Scavenger is willing to go in and go to work.
  • Tools of the Trade: In addition to his Mobile Infantry suit, the Scavenger is often seen with his 'Epoch' brand laser rifle with foregrip handle for extra control and a charged ruby core.

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