Ancestry: Human / Class: Scavenger / Level: 7
Attributes
Str: 17 / +3
Dex: 15 / +2
Con: 16 / +3
Int: 15 / +2
Wis: 14 / +2
Cha: 14 / +2
Saves
Str: +3
Dex: +2
Con: +6
Int: +5
Wis: +2
Cha: +2
Info
Armor: 18 (Space Suit)
Ini: +2
PB: +3
Perception: +5 / 15
HP: 59
Laser Rifle: Attk: +6 / D: 1d12+3 / R: Far / Energy: Fire
Slug Pistol: Attk: +5 / D: 1d10+2 / R: Near
Survival Knife: Attk: +6 / D: 1d4+3 / R: Thrown
Gear: Pack, Canteen, Rations, Glow Lamp, Flares, Tool Kit, Portable Terminal
Traits
Human: Versatile. Gift.
Skills: Athletics: +6, Investigation: +5, Perception: +5, Survival: +5 / Tool Kits (+3): Electrician's Kit, Security Kit
Feats: Fighting Initiate (Defense)
Minor Inventions (6 / Active: 3): Bag of Holding, Enhanced Defense, Repeating Shot
Infiltration Suit / Extra Attack: Two attacks per round.
Spellcasting
Attk: +5 / Save: 13
0: Light, Mending
1st - Slots: 4: Build Ray Pistol, Cure Wounds, Deploy Personal Barrier + Magic Missile, Thunderwave
2nd - Slots: 3: Invisibility, See Invisibility + Mirror Image, Shatter
Notes
- The Scavenger is presumably a human living in a science fantastical world where magic and arcane crystals are part of the fuel that runs technology, including the specialized 'Mobile Infantry Vacuum Suit' or 'Vac Suit' that covers the Scavenger's body.
- The Scavenger typically takes on contracts to explore, sweep, and salvage old derelicts that dot the remote regions of the known space. From the moon of Tenebrae in Sterling Sector, to Aldar's Wall of asteroids in Kelron, to the Lone Quarter in Rosefall. If the ships of old, or lost colony vessels are floating out there, the Scavenger is willing to go in and go to work.
- Tools of the Trade: In addition to his Mobile Infantry suit, the Scavenger is often seen with his 'Epoch' brand laser rifle with foregrip handle for extra control and a charged ruby core.
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