Name: Voone Jaskar
Ancestry: Halfling / Class: Fighter / Level: 7
Attributes
Str: 10 / +0
Dex: 17 / +3
Con: 14 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 16 / +3
Saves
Str: +1
Dex: +7
Con: +3
Int: +6
Wis: +3
Cha: +4
Info
AC: 16 (Leather + Cloak of Protection)
Ini: +3
PB: +3
Perception: +5 / 15
HP: 60
Shortsword +1: Attk: +7 / D: 1d6+4 / R: Melee
Dagger: Attk: +6 / D: 1d4+3 / R: Thrown
Short Bow: Attk: +6 / D: 1d6+3 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope, Thieves' Tools, Caltrops, Spool of Twine, Chalk, Cloak of Protection
Traits
Halfling: Lucky. Fearless. Nimble Movement. Stout Resilience: Save/Resist Poison.
Skills: Athletics: +3, Perception: +5, Stealth: +6, Survival: +5
Feats: Dual Wielder
Second Wind (1/Short Rest) / Action Surge (1/Short Rest) / Fighting Style: Dual Wield
Extra Attack: 2 attacks
Maneuvers
# of Dice: 5 / Dice Type: d8 / Save: 14 / # of Maneuvers: 5
Feinting Attack, Lunging Attack, Parry, Precision Attack, Riposte
Notes
- Voone Jaskar is a halfling Scout who prefers to fight with bow, or if in melee, he strikes with shortsword or dagger. While he favors the bow, the only recent treasure has recovered is a Elven-made shortsword that is magical in nature.
- Often works with the dwarven abjurer, Ibera Bruma, or tallfolk types like Tanith, Katrine Greenbriar, or Erac's Cousin (Once Removed), the other, less well known cousin of the infamous Erac of Rathmer. When it comes to adventuring companions, Voone likes to work with types that like to stand-out so that he can roll in and whittle his targets down.
- Currently one of the adventuring parties dealing with the Temple of the Elemental Evil. That terrible dungeon, semi-sunken in the Great Salt Marsh. So far, the most progress the party has made is clearing out the Moathouse that the Temple's cult had been using as a surface outpost. Now its a question about finding and penetrating one of the entrances said to lead into the temple.
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