Name: Voone Jaskar
Ancestry: Halfling / Class: Rogue: 7 / Archetype: Scout / Background: Dungeoneer
Attributes
Str: 14 / +2
Dex: 16 / +3
Con: 12 / +1
Int: 14 / +2
Wis: 13 / +1
Cha: 15 / +2
Saves
Str: +3
Dex: +7
Con: +2
Int: +6
Wis: +2
Cha: +3
Info
AC: 17 (Mithral Shirt)
Ini: +3
PB: +3
Perception:
HP: 45
Shortsword +1: Attk: +7 / D: 1d6+4 / R: Melee
Dagger +1: Attk: +7 / D: 1d4+4 / R: Thrown
Sling: Attk: +6 / D: 1d4+3 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope, Thieves' Tools, Caltrops, Spool of Twine, Chalk, Cloak of Protection
Traits
Halfling: Small Size. Brave: Advantage on Saves vs. Fear spells and effects. Nimbleness: Can move through tight spaces and through medium people without penalty. Lucky: Re-roll any natural 1 results. Resilience: Advantage on Save vs. Poison; Resistance to Poison damage.
Skills: Acrobatics: +9, Investigation: +8, Nature: +5, Perception: +4, Performance: +5, Sleight of Hand: +6, Stealth: +9, Survival: +4 / Tool Kits (+3): Card Set, Lute, Thieves Tools (+6)
Feats: Skulker
Expertise: Acrobatics, Investigation, Stealth, Thieves' Tools
Cunning Action: Dash, Disengage, and Hide / Sneak Attack: 4d6
Uncanny Dodge (1/round - Reaction) Can reduce the damage of an incoming attack that the rogue sees coming by 1/2.
Evasion: On a successful Dex save for 1/2 damage, a Rogue negates all damage.
Skirmisher (1/round - Reaction): Once per round, a Scout can move half-their speed and negates any Attack of Opportunity while in Skirmish moving.
Notes
- Voone Jaskar is a halfling Skirmisher who combines martial prowess with just a touch subterfuge, typically tumbling in to flank and combine his dual attacks with a Sneak Attack across the back of the legs or through the spine. Voone may have an innocent look as a halfling, but he is a killer and is willing to do whatever it takes to bring down a target.
- Often works with the dwarven abjurer, Ibera Bruma, or tallfolk types like Tanith, Katrine Greenbriar, or Erac's Cousin (Once Removed), the other, less well known cousin of the infamous Erac of Rathmer. When it comes to adventuring companions, Voone likes to work with types that like to stand-out so that he can roll in and whittle his targets down.
- Currently one of the adventuring parties dealing with the Temple of the Elemental Evil. That terrible dungeon, semi-sunken in the Great Salt Marsh. So far, the most progress the party has made is clearing out the Moathouse that the Temple's cult had been using as a surface outpost. Now its a question about finding and penetrating one of the entrances said to lead into the temple.
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