Sunday, November 23, 2025

Caer Mortling - A Solo Run - #1

 

Caer Mortling Solo Run

Adventure Used: CS1 - Castle by the Sea

System: 5e

Oracle: MUNE

A party of adventurers rode out from the city of Seaside following the rumors that the grim castle of Caer Mortling has stood abandoned and has always had an ill reputation. Normally, the castle would be avoided, but recent stories of ogres raiding the outlying farms has now driven interest in clearing out the castle. In fact, the leadership in Seaside under Mayor Hacker has made it known that the first group that clears out the Caer Mortling will be recognized as the castle’s new rulers. Taking up the challenge is the following party members:

Alias - Alias is a Sky Gnome rogue, part-time acrobat, and would-be spy who had so many cover names that she shortly became referred to as ‘Alias’ rather than to try and remember what name she was using any given week. She is originally from Port Kyna and has traveled the coast with her friend, Nindur.

Nindur - Nindur is a Tiefling Magic-User from the Port Kyna Mage’s Guild, also known as the Amethyst Tower. He is a student of the Divination school, although his main spell in that field is Detect Magic, a common divination spell. He is on sabbatical from the Amethyst Tower and has decided to try and increase his stature by becoming an adventurer.

Cuthbert Truehammer - Cuthbert Truehammer is a Paladin in the service of the Holy Light, The Forgemaster, and lastly the power known of the Chariot, the representative of strategy and planning. He is a lay member of the Church of the Holy Light, his prime source of religious inspiration and that which powers his spells and abilities to turn the undead.

Lucille Ives - Lucille ‘Lucy’ Ives is a Halfling Ranger and a native to the Great Salt Marsh region even before the Great War saw the separation of the Kingdoms of Moonrae and the ‘Empire’ of Sunrae. She is a part-time trailwarden, providing protection from Seaside over to Marshtide, and finally to the uplands that eventually reach the Red Hills and Pit.

Fenthick Moss - Fenthick Moss is a Half-Elf Cleric of the Holy Light and is a holdover from the Great War. After his original lover, Aribeth de Tylmarande, left him to pursue a career in the Exiles mercenary company, which takes a low view of Half-Elves, Fenthick decided to occupy his time instead of pining for his girlfriend by joining an adventuring party.

---

The party is now a few days out of Seaside and is overlooking the keep in the distance. Caer Mortling was built on a spec of dry land separated by a stream break that separated from the rest of the region, giving it a natural defense from the rest of the land. A stone bridge spanned the distance of the mainland to the round bank of the island. Someone had at least gone through the expense of building a stone bridge, but not quite went all the way to making it a drawbridge to provide extra protection. First things first, though, it was clearing out the castle and acquiring full permission and charter from the Lord Mayor before any improvements were to be made.

Lucille Ives returned to the party, having found a few old tracks in the soft soil leading towards the track.

“The tracks are ogre,” She reported, “Somewhere down there our local raiders have got themselves ensconced and fat on whatever they took from the local farmers.”

“Well then, best get to it while they're drunk and disadvantaged by those tight corridors,” Cuthbert Truehammer said, hefting his warhammer and shield. Not only did he abhor rascals and rapscallions, as a dwarf, Cuthbert had little love for giant-kin, especially ogres.

“The castle has never had a good reputation,” Lucille said, “The castle is known as ‘Caer Mortling’, or has been known since I worked these lands. Mortling is a halfling term, one of the meanings is the title given to wool taken from dead sheep when the roots are dying. The wool is not only poorer quality, many halflings view it as blighted and nothing but trouble. People who wear clothing made from dead wool’s sheep report that flies linger on them more often than those who are wearing what we would call proper wool.”

“Well, all we have to do is clear this castle out and make it a proper place,” Cuthbert said.

“With enough time I should be able to cleanse it,” Fenthick Moss said. Among the many powers of the Known World, Fenthick, like Cuthbert, held The Holy Light as the highest of religious paths to follow.

“Well, I guess we are all in agreement about going through with this?” Lucille asked. She received nods from Cuthbert and Fenthick. Nindur shrugged and nodded and Alias gestured vaguely in Nindur’s direction. “Where he goes I go,” Alias said, in reference to her friend and comrade from Port Kyna, Nindur.

---

The party moved towards the castle in the following order: Lucille, followed by Cuthbert and Fenthick. Behind them two was Nindur, and bringing up the rear was Alias. The party reached the rear when a secret Stealth vs. Perception checks are made against the party.

Stirge Swarm Stealth vs. Perception: 3+3 = 6 vs. 14 (Lucille’s Perception). She alerts the party to a threat from the castle. Streaming out was a swarm of blood sucking vermin known as stirges. They had exited the upper tower’s window, drawn to the distant scent of fresh blood that they could sense for someways.
---

Round #1 - Initiative is currently being conducted using Side Initiative where a single roll represents a 'Side' in a conflict

Party: 20
GM: 7

Lucille spends her bonus action, marking the swarm as her favored enemy. She attacks Swarm #1 w/ Shortbow. Attack: 10 - Miss

Cuthbert moves up and past Lucille to try and draw the swarm to him.

Nindur moves just enough to be on the periphery and uses Ray of Frost on the swarm. Attack: 14 - Hit. D: 4 (Cold)

Fenthick moves but gives enough room so that Lucille can back up so he and Cuthbert can draw the attacks from the support. He casts Light on his mace, making it glow and shining like a beacon in the dark.

Alias uses Cunning Action to Hide (10 vs. Perception 12) - She is not fooling anyone, but she continues to fire a Hand Crossbow at the Swarm. Attack: 16 - Hit. D: 6/2 = 3 total damage to Swarm.

The swarm descends down and tries to envelop and drain the dwarf. Attack: 13 vs. AC: 22 - Miss.

Round #2
Cuthbert swings inside the swarm and attacks with his warhammer. Attack: 10 - Miss

Lucille fires her Shortbow at the swarm. Attack: 26 - Hit. Damage: 5 (Piercing) + 4 (Force) for a total of 2 (Piercing) + 4 = 6 damage after resistance is accounted for.

Nindur casts Mage Armor (1st Level Slots - ¾ Remaining). His AC becomes 16

Alias does not move and takes Aim to gain Sneak Attack. Attack: 23 - Hit. Damage: 11/2, round down = 5 after Resistance

Fenthick moves and casts Heroism on Cuthbert - Cuthbert gains Temporary HP (3) each round for 1 minute (10 rounds). Fenthick gains Concentration.

Swarm target check as Fenthick moves close to touch the Dwarf. 1d6 (1-3 = Cuthbert / 4-6 = Fenthick. Result: 5) - The swarm goes after Fenthick instead and attacks: 19 - Hit. Damage: 14 to Fenthick. Concentration Roll: 19 vs. 10 - Success

Round #3

Cuthbert turns and swings on the swarm to try and get it back onto him. Attack: 10 - Miss

Lucille continues to pepper the swarm with arrows. Attack: 10 - Miss

Alias continues to make Sneak Attacks by aiming as she does not need to move. Attack: Natural 20! D: 17 + Crit: 7 = 24/2 = 12 (Post Resistance)

Nindur casts Ray of Frost at the Swarm. Attack: 14 - Hit. Damage: 5 (Cold).

Fenthick makes a full retreat in an attempt to get away, leaving Lucille exposed.

The swarm now has three actions - Return to attack Cuthbert (1-2); Go after an exposed Lucille (3-4); Chase Fenthick (5-6). Result: 3 it now moves on Lucille. Attack: 9 - Miss

Round #4

Special: At the start of the round, the swarm rolls a DC: 10 Wis save to keep cohesion. Result is: 15 - The remaining swarm is still made enough to attack, despite several stirges that are now dead on the ground.

Cuthbert moves and attacks the Swarm w/ Warhammer. Attack: 17 - Hit. Damage: 7/2, rounded down = 3 points. With the Crusher feat, we will say that Cuthbert stuns and pushes through the swarm enough that he is enveloped and is able to maneuver Ives out of the swarm.

Lucille takes a free 5-foot step per GM’s decision and allows her to attack the swarm that has enveloped Cuthbert. Attack: 25 - Hit. Damage: 9/2, rounded down = 4 (Piercing) + 4 (Force) = 8 damage.

8 + 3 = 11. That should be enough to kill off the swarm before it can act.
---

Fenthick uses a moment of calm to bind his wounds with the Healer feat. Out of combat, he gains full healing at the cost of taking a minute (Ending Heroism). He is healed 10 points.

Note to self: Is this a Short Rest? I decide no, this was not technically a Short Rest, it is a momentary breather to allow Fenthick to bind his wounds. For our purposes, we will house rule that, with the Healer kit, Fenthick can apply bandages and tinctures with his healer’s kit to an ally in combat at a cost that he has to roll the result, instead of receiving maximum healing. This can only be done with the healer kit. So, a quick breakdown of the idea I had:

Health Potions - Member can just an Health Potion and be healed 2d4+2 (Max out of combat)

Healer’s Kit + Healer Feat - Designated Healer can use the kit to heal during combat by roll d6 + 4 + patient’s level. This total must be rolled in combat, and the recipient gains maximum results when out of combat.

Healer’s Kit (Without Healer) - Can be used to provide an extra d6 + Hit Die rolled during a Short Rest, but it must be done out of combat and rolled. It cannot be done in combat, and a party always receives variable healing

No comments:

Post a Comment

Ward - Cthulhupunk Solo

  Name: Joe Coffey / Codename: Ward Background: Human / XP: 20 / Rank: Seasoned Attributes   Agi: d6 Sma: d6 Spi: d6 Str: d8 / d10 (Cyber) V...