Name: Flick of the Mire
Ancestry: Grippli / Class: Fighter / Level: 3
Attributes
Str: 14 / +2
Dex: 17 / +3
Mind: 14 / +2
Cha: 13 / +1
Skills
Phys: +3
Subt: +3
Know: +3
Comm: +3
Surv: +6
Saves
Fort: +5
Ref: +6
Will: +5
Info
AC: 15 (Leather - Masterwork)
Ini: +3
BtH: +3
HP: 24
Shortbow (Masterwork): Attk: +8 / D: 1d6 / R: Near
Shortsword: Attk: +6 / D: 1d6+2 / R: Melee
Dagger (Masterwork): Attk: +7 / D: 1d4+2 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope, Snare Trap, Elixir of Hiding & Sneaking)
Traits
Grippli: Hop (+9 to Long Jump). Tongue Lashing (2/Day / Attk: +5): Target struck is distracted and loses their turn next round. Small Size.
Feats: Attack Focus (Missile), Cleave (Missile), Smite (3/day - Damage Bonus: +6), Twin Shot, Weapon Finesse
Notes
- Flick is a Grippli Scout for the nearby community of Swamplight-by-Saltmarsh. A village situated in one of the dry points of The Great Saltmarsh that serves as a way point between the upper ruins in the north which are rumored to house the Temple of Elemental Evil and the 'Wet Road' between the Empire of Sunrae and the Red Hills of the 'Borderlands' or Border Marches near MoonRae
- As a scout, Flick's job is to monitor the routes to ensure that hostile wildlife is kept in check, as well as dealing with any rapscallions who may try to plunder the roads. He takes his job very seriously, given the past misdeeds of both elves and men during The Great War between MoonRae and SunRae that resulted in the creation of the Border Marches as a buffer state.
- Has a vendetta against 'The Rascal' a killer human bandit who has terrorized the region from an abandoned Moathouse. After an attack on some travelers left them dead, so far Flick has gotten so far as to put down 'The Rascal's' minions, Robert Ray. Flick has vowed he will not rest until the rest of 'The Rascal's' gang are either hanged or taken in similar manner.

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