Name: Sir Waldrick
Ancestry: Human / Class: Paladin / Level: 4
Attributes
Str: 18 / To-Hit: +2 / Damage: +2 / Force Doors: 5-in-6
Dex: 14 / Attk: +1 / AC: +1
Con: 17 / HP: +1 / System Shock: 100%
Int: 12 / Additional Languages: 3
Wis: 14 /
Cha: 17 / Henchmen: 6 / Retainer Morale: +4
Info
AC (Plate): 17 / (Plate + Shield) 18
Save: 9
BtH: +2
HP: 27
+1 Longsword, Undead Slaying / Attk: +5 / D: 1d8+3 / R: Melee / Special: Undead Slaying (+3 vs. Undead): Attk: +8 / D: 1d8+6 vs. Undead
Dagger: Attk: +4 / D: 1d4+2 / R: Thrown (+3)
Shield Bash: Attk: +4 / D: 1d4+2 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Belt of Giant Strength (Hill), Scroll (3rd Level / Bless, Cure Light Wounds)
Traits
Human: Extra Effort (1/day)
Divine Favor (+2): +2 Saving Throws bonus (Universal) / Lay on Hands (1/day): Heal target 8 HP or cure 1 Disease
Immune to Disease / Summon Stead
Notes
- Sir Waldrick is a Paladin of the Holy Light, deployed as a warden of a forsaken barony far from civilization in the region known as the 'West Marches.' The 'dark lands' is a barony located in the north and east quarter of this untamed region, with small towns and ruined castles dotting the region. Sir Waldrick has tasked by the church to help establish order.
- Due to the presence of undead, Waldrick has been gifted a holy weapon, currently a +1, Undead Slaying sword. As he slays powerful undead (or levels up), Waldrick has a chance to increase the power of the weapon, eventually giving it the power of a Holy Avenger. If he lives long enough to kill that many powerful undead and fiends.
- Has yet to remove his mask in public. When he eats, sleeps, other cases that he unmasks, he typically does it in private quarters.

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