Ancestry: Human / Class: Cleric / Level: 5 / Domain: Love / Background: Healer
Attributes
Str: 13 / +1
Dex: 14 / +2
Con: 14 / +2
Int: 14 / +2
Wis: 16 / +3
Cha: 16 / +3
Saves
Str: +1
Dex: +2
Con: +2
Int: +2
Wis: +6
Cha: +6
Info
AC: 18 (Chain + Shield)
Ini: +2
PB: +3
Perception: +3 / 13
HP: 38
Scimitar: Attk: +5 / D: 1d6+2 / R: Melee
Sling: Attk: +5 / D: 1d4+2 / R: Near
Shield Bash: Attk: +4 / D: 1d6+1 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Holy Symbol, Healer's Kit
Traits
Human: Versatile: Add +1 Skill or Tool Proficiency. Gift: Begin play with a feat.
Skills: Insight: +6, Medicine: +6, Performance: +6, Persuasion: +6, Religion: +5, Survival: +6 / Tool Kits (+3): Healer's Kit, Viol
Feats: Healer
Channel Divinity (1/Long Rest): Turn Undead / Amorous Armor
Lute of Charming (3/Long Rest / Save: 13) - May attempt to cast Charm Person after playing a short song on the lute.
Spellcasting
Attk: +6 / Save: 14
0: (4 Cantrips) Guidance, Green-Flame Blade, Light, Thaumaturgy + Friends
1st - Slots: 4: Cure Wounds, Detect Good & Evil, Fertility Rites, Healing Word + Charm Person, Cure Wounds
2nd - Slots: 3: Aid, Hold Person, Lesser Restoration + Calm Emotions, Enthrall
3rd - Slots: 2: Revivify + Sending, Tongues
Notes
- Hamiday Remzi is a Rashemi Cleric of Sune, also known as Lady Firehair. By following her goddess, Hamiday has devoted herself to the Love Domain and spells typically deal in healing and enthralling targets to her cause. Hamiday's essence of beauty and love is so great that when channeling the full force of her goddess power, most creatures are reluctant in attacking her.
- Is originally from the temple of Calimport, Hamiday has sailed, first to gnomish Lantan where she picked up Hugo Wittwicken and Hugo's water elemental familiar, Baron Spray, before arriving at a newly formed temple to Sune located in the untamed peninsula of Chult. She, Hugo, and a few others have landed at Port Nyanzaru.
- Her magical item is a Lute of Charming. She is an experienced lute player and can use the magics enchanted into the lute to attempt to charm those within hearing. She is so good at playing a lute that, with a Performance check, can avoid committing a faux pas if her Charm spell is successfully resisted.

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