Tuesday, July 22, 2025

Aquatic Trooper

 

Aquatic Trooper Elite

Medium Humanoid (Any), Any Alignment
Armor Class 16 (Sealed Combat Armor)
Initiative +2
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.

Attributes 
Str: 14 / +2
Dex: 15 / +2
Con: 16 / +3
Int: 11 / +0
Wis: 13 / +1
Cha: 10 / +0 

Saving Throws Dex +2, Con +3
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages: Common
Challenge 3 (700 XP) | Proficiency Bonus +2 

ACTIONS
Multiattack.
The Aquatic Trooper makes two attacks with its Green Pulse Laser.

Green Pulse Laser. (Ranged Weapon Attack)
+4 to hit, range 120/360 ft., one target.
Hit: 8 (1d12 + 2) fire damage

Tactical Blade. (Melee Weapon Attack)
+4 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 2) piercing damage

TRAITS
Sealed Combat Armor.
The Aquatic Trooper’s armor is environmentally sealed and pressurized. It provides the following benefits: 

  • Treated as Scale Mail (base AC 14 + DEX mod max 2 = 16 AC total)
  • Allows full functionality and movement underwater
  • Grants protection from environmental hazards like pressure, cold, and hostile water conditions (at GM discretion)

Targeting Visor (3/Day).
As a bonus action, the Aquatic Trooper can add 1d10 to its next attack or damage roll made with its Green Pulse Laser before the end of its turn.

Notes 

  • Here is our first NPC post, in this case from the Science Fantasy genre, such as Rosefall, Aquatic Troopers Elite are human troops, typically found amongst imperial forces that specialize in underwater combat. Their suits provide a fair amount or protection and are immune to natural hazards such as pressure and natural cold (not magical cold).
  • Carries a 'Green Pulse Laser' as green lasers work best in water. Standard and typically red or blue direct laser weapons take a Disadvantage when fired underwater as the habitat deflects the energy of those two spectrums. Troopers also have a tactical blade built into their suit for close combat.
  • Elites will typically operate either independent or leading less experienced Aquatic Troopers (CR: 1/4) in groups of 2 or 3 supporting the Elite.
  • Rebels countering these troopers typically have suits or spells to match underwater protection, but lack the same targeting optics that provide the elite troopers with a bonus d10 to their attack or damage rolls.

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