System Used: White Star (Swords & Wizardry - White Box)
As in my experience with many solo bloggers, in addition to my In Search of Adventure game ran under BFRPG, I have a second game that I’m toying with in the genre of soft science fiction and science fantasy. In this case I decided to break out my copy of James M. Spahn’s ‘White Star’ to run a session. Let’s look at the characters involved:
Notes: Daisy is an ‘Aristocrat’ - in this case ruling her domain, which is the local tavern near Sweete Bay on her home planet Argo. She dreams of being an actual aristocrat, or amassing more legitimate power than just serving drinks for tips. She is friendly with Caine Miro, a local Uttin junker whom she clued in on a possible score she picked up while waiting tables.
Name: Daisy Lockridge
Heritage: Human / Class: Aristocrat / Level: 3
Attributes
Str: 13 /
Dex: 14 /
Con: 15 / +1
Int: 14 /
Wis: 14 /
Cha: 16 / +1
Info
AC: 12 (Light)
Ini: +2
BtH: +1
Save: 12
HP: 13 / 13
Laser Pistol: Attk: +1 / D: 1d6+2 / R: Near / R: Near
Holdout Laser: Attk: +1 / Attk: 1d6-1 / RoF: 2 / R: Close / Special: Concealed
Monoknife: Attk: +1 / Attk: 1d6 / R: Melee
Gear: Pack, Canteen, Rations, Glowrod, Commlink, Flask
Traits
Human: Extra Effort (1/day)
Powerful Speaker / Silver Tongue
Strong Will: +2 Save vs. Charm
Skills: Persuade: 18 / Sleight of Hand: 16
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Notes: Caine Miro is a local Uttin junker and technician operating a private repair shop and makes a small living selling either modified equipment of dubious quality despite his best efforts, as well as selling scrap from broken down droids and other junk that is brought to him. He is the next door neighbor and friendly with Daisy, which is how he got hooked on a datapad that she had acquired at work.
Name: Caine Miro
Heritage: Uttin / Class: Uttin / Level: 3
Attributes
Str: 14 /
Dex: 17 / +1
Con: 16 / +1
Int: 17 / +1
Wis: 14 /
Cha: 13 /
Info
AC: 13 (Light)
Save: 11
BtH: +1
Save: 11
HP: 12 / 12
Las Pistol: Attk: +2 / D: 1d6+2 / R: Near / RoF: 2
Firearm Rifle: Attk: +2 / D: 1d6+1 / R: Far / RoF: 1
Ion Grenade: Attk: +2 / D: 1d6 (5d6) / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Commlink, Datapad, Toolkit, Viewfinder
Traits
Uttin (Ratfolk): Robotics Expert (+2 - to-hit)
Jury Rig (1/day)
Modify Equipment (Construct Time: 1 hr)
Saving Throws: +2 Save vs. Electricity & Gifts/Powers based Charm
Skills: Technology (19), Security (19)
---
Name: Caewen Bradshaw
Heritage: Human / Class: Mercenary / Level: 3
Attributes
Str: 17 / +1
Dex: 14 /
Con: 15 / +1
Int: 13 /
Wis: 15 / +1
Cha: 14 /
Info
AC: 15 (Medium + Shield)
BtH: +2
Save: 12
HP: 19 / 19
Monosword: Attk: +5 / D: 1d6+4 / R: Melee
Las Pistol: Attk: +3 / D: 1d6+2 / R: Near / ROF: 2
Gear: Canteen, Rations, Glowrod, Commlink, Flares
Traits
Human: Extra Effort (1/day)
Combatant (3) / Weapon Specialty (Monosword)
Hardy (+2): Save vs. Poison & Death
Skills: Athletics (19), Survival (17)
---
Name: Po Bramblepath
Heritage: Ursine (Panda) / Class: Combat Medic / Level: 3
Attributes
Str: 14 /
Dex: 12 /
Con: 14 /
Int: 12 /
Wis: 14 /
Cha: 10 /
Info
AC: 14 (Medium Armor)
Save: 13
BtH: +1
HP: 14
Flamer: Attk: +1 / D: 1d6+1 / R: Near / Special: Flame - Save or Catch on Fire
Las Pistol: Attk: +1 / D:1d6+2 / R: Near / RoF: 2
Concussion Grenades: Attk: +1 / D: 3d6+2 / R: Thrown
Claws: Attk: +1 / D: 1d6 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Commlink, Glowrod, MedComp, Medkit, Flares
Traits
Ursine: Claws. Powerful Build.
Medkit Specialist: 1d6+4 Healing
Back from the Brint
Saving Throws: +2 Enviro Hazard & Death
Skills: Medicine (16), Nature (14)
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