Sunday, September 27, 2026

The Rebel Base Run - Session #0

The Rebel Base Run - Session #0

System Used: White Star (Swords & Wizardry - White Box)

As in my experience with many solo bloggers, in addition to my In Search of Adventure game ran under BFRPG, I have a second game that I’m toying with in the genre of soft science fiction and science fantasy. In this case I decided to break out my copy of James M. Spahn’s ‘White Star’ to run a session. Let’s look at the characters involved:

Notes: Daisy is an ‘Aristocrat’ - in this case ruling her domain, which is the local tavern near Sweete Bay on her home planet Argo. She dreams of being an actual aristocrat, or amassing more legitimate power than just serving drinks for tips. She is friendly with Caine Miro, a local Uttin junker whom she clued in on a possible score she picked up while waiting tables.

Name: Daisy Lockridge

Heritage: Human / Class: Aristocrat / Level: 3

Attributes
Str: 13 /

Dex: 14 /
Con: 15 / +1
Int: 14 /
Wis: 14 /
Cha: 16 / +1

Info
AC: 12 (Light)

Ini: +2
BtH: +1
Save: 12
HP: 13 / 13

Laser Pistol: Attk: +1 / D: 1d6+2 / R: Near / R: Near

Holdout Laser: Attk: +1 / Attk: 1d6-1 / RoF: 2 / R: Close / Special: Concealed

Monoknife: Attk: +1 / Attk: 1d6 / R: Melee

Gear: Pack, Canteen, Rations, Glowrod, Commlink, Flask

Traits

Human: Extra Effort (1/day)

Powerful Speaker / Silver Tongue

Strong Will: +2 Save vs. Charm

Skills: Persuade: 18 / Sleight of Hand: 16
---

Notes: Caine Miro is a local Uttin junker and technician operating a private repair shop and makes a small living selling either modified equipment of dubious quality despite his best efforts, as well as selling scrap from broken down droids and other junk that is brought to him. He is the next door neighbor and friendly with Daisy, which is how he got hooked on a datapad that she had acquired at work.

Name: Caine Miro

Heritage: Uttin / Class: Uttin / Level: 3

Attributes
Str: 14 /
Dex: 17 / +1
Con: 16 / +1
Int: 17 / +1
Wis: 14 /
Cha: 13 /

Info
AC: 13 (Light)
Save: 11
BtH: +1
Save: 11
HP: 12 / 12

Las Pistol: Attk: +2 / D: 1d6+2 / R: Near / RoF: 2

Firearm Rifle: Attk: +2 / D: 1d6+1 / R: Far / RoF: 1

Ion Grenade: Attk: +2 / D: 1d6 (5d6) / R: Thrown

Gear: Pack, Canteen, Rations, Bedroll, Commlink, Datapad, Toolkit, Viewfinder

Traits

Uttin (Ratfolk): Robotics Expert (+2 - to-hit)

Jury Rig (1/day)

Modify Equipment (Construct Time: 1 hr)

Saving Throws: +2 Save vs. Electricity & Gifts/Powers based Charm

Skills: Technology (19), Security (19)
---

Notes: Caewen Bradshaw is a former centurion which served in the Imperial Legion in the name of The Sovereign for a five-year period before accepting discharge papers. She was between escort jobs along with her friend and co-worker, Po Bramblepath, when they answered a job notice on Sweete Bay’s holonet which brought them into contact with Caine and Daisy.

Name: Caewen Bradshaw
Heritage: Human / Class: Mercenary / Level: 3

Attributes
Str: 17 / +1

Dex: 14 /
Con: 15 / +1
Int: 13 /
Wis: 15 / +1
Cha: 14 /

Info
AC: 15 (Medium + Shield)
BtH: +2
Save: 12
HP: 19 / 19

Monosword: Attk: +5 / D: 1d6+4 / R: Melee

Las Pistol: Attk: +3 / D: 1d6+2 / R: Near / ROF: 2

Gear: Canteen, Rations, Glowrod, Commlink, Flares

Traits

Human: Extra Effort (1/day)

Combatant (3) / Weapon Specialty (Monosword)

Hardy (+2): Save vs. Poison & Death

Skills: Athletics (19), Survival (17)
---

Notes: Po Bramblepath is Caewen’s friend, partner forged in the field of fire, fellow ex-centurion, and combat medic when the two received the offer to join up with what turned out to be an Uttin named Caine and a saloon girl named Daisy. Both of whom were eager to recruit some muscle to look in on what is believed to be a rebel hideout located on what is supposed to be a relatively peaceful planet within the middle rim of the System.

Name: Po Bramblepath
Heritage: Ursine (Panda) / Class: Combat Medic / Level: 3

Attributes
Str: 14 /
Dex: 12 /
Con: 14 /
Int: 12 /
Wis: 14 /

Cha: 10 /

Info
AC: 14 (Medium Armor)
Save: 13
BtH: +1
HP: 14

Flamer: Attk: +1 / D: 1d6+1 / R: Near / Special: Flame - Save or Catch on Fire

Las Pistol: Attk: +1 / D:1d6+2 / R: Near / RoF: 2

Concussion Grenades: Attk: +1 / D: 3d6+2 / R: Thrown

Claws: Attk: +1 / D: 1d6 / R: Melee

Gear: Pack, Canteen, Rations, Bedroll, Commlink, Glowrod, MedComp, Medkit, Flares

Traits

Ursine: Claws. Powerful Build.

Medkit Specialist: 1d6+4 Healing

Back from the Brint

Saving Throws: +2 Enviro Hazard & Death

Skills: Medicine (16), Nature (14)



No comments:

Post a Comment

Gnome Vampire

Gnome Vampire Undead supernatural predator Scale: 0D Might: 3D Agility: 4D+1 Wit: 4D+1 Charm: 3D+1 Move: 12 Skills Athletics: 5D Bra...