Monday, September 7, 2026

Merripen, Human Acrobat

 

Name: Merripen
Ancestry: Human / Class: Acrobat / Level: 4

Attributes 
Str: 14 / +1
Dex: 18 / +3
Con: 12 / +0
Int: 13 / +1
Wis: 13 / +1
Cha: 17 / +2

Saves 
Death: 13
Wands: 14
Paralysis: 13
Breath: 16
Spells: 15

Info 
AC (Leather +2): 18
BtH: +2
HP: 15

Dagger (+1): Attk: +4 / D: 1d4+2 / R: Thrown (+5)

Throwing Knives: Attk: +5 / D: 1d3+1 / R: Thrown

Quarterstaff: Attk: +3 / D: 1d4+1 / R: Melee

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Thieves' Tools, Rope, Potion Case: Control Healing, ESP, Healing, Treasure Finding, Rope of Climbing

Traits 
Human: Extra Effort (1/day) - Roll a d20 check of choice with the Advantage.

Tumbling Strike: +4 to-hit / Evasion: +2 AC vs. Parting Shots

Acrobat Skills (%): Climb Walls: 90% / Falling: 33% / Hide in Shadow: 25% / Move Silently: 35% / Tightrope Walking: 75%

Notes 

  • Merripen 'Merri' is a Human of the North whose father was a visiting Peshwah adventurer while her mother was a Northern city-dweller  and adventurer out of the City of Blackmoor. She was born to a surprising middle class lifestyle due to her father and mother's exploits out of some dungeon known as Quasqueton, having taking the jeweled 'Eyes of Zelligar' from a statue and lived to profit from the sale.
  • Trained as an acrobat, using the various spires and high buildings as a natural training ground for scaling and tightrope walking. Has made a few minor scores acting as a cat burglar, climbing through windows in Blackmoor's wealthier districts.
  • Has decided to take to adventuring life by joining the Longshots under Ichabod Westalke. It serves as her first time heading out from urban adventuring and into dungeons.

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