Dusky, Kobold Artificer
NO. ENCOUNTERED: 1–3
SIZE: Small
HD: 3d8+6 (19 hp)
MOVE: 30 ft.
AC: 16
ATTACKS: Dagger +3 (1d4); Hammer +3 (1d4); Repeating Carbine +4 (1d12+1)
SPECIAL: Darkvision 60 ft., Pack Tactics, Sunlight Sensitivity, Artificer's Tools, Spellcasting, Repeating Carbine, Arcane Cannon
SAVES: M
INT: Superior
ALIGNMENT: Usually Lawful Neutral
TYPE: Humanoid (Kobold)
TREASURE: 3
XP: 60 + 3/hp
Darkvision
The kobold artificer can see in complete darkness to a range of 60 feet.
Pack Tactics
The kobold artificer gains a +2 bonus to attack rolls against an opponent if at least one conscious ally is adjacent to that opponent.
Sunlight Sensitivity
While exposed to direct sunlight, the kobold artificer suffers a –2 penalty to attack rolls and sight-based Wisdom checks.
Artificer's Tools
A kobold artificer is an accomplished smith, mechanic, locksmith, and tinkerer.
It receives a +4 bonus on Intelligence or Dexterity checks involving mechanical devices, locks, traps, firearms, magical apparatus, and similar crafted objects.
Given appropriate tools and materials, it can usually repair mundane equipment and simple mechanical devices in 1d4 turns.
Repeating Carbine
The artificer's favored weapon is a magically enhanced short firearm fitted with a self-feeding ammunition mechanism.
Attack: +4
Damage: 1d12+1
Range: 60 ft.
The carbine does not require the artificer to spend an action reloading between shots.
If taken from the artificer, the weapon functions as an ordinary carbine unless the Castle Keeper determines that another character can decipher its magical mechanisms.
Spellcasting
The kobold artificer possesses limited magical training approximately equivalent to a 3rd-level spellcaster.
Rather than maintaining a large repertoire of spells, the artificer normally prepares only a handful of effects useful to its craft.
Typical spells are:
At Will: Mending
2/day: Cure Light Wounds
1/day: Faerie Fire
1/day: Invisibility
1/day: Web
Intelligence is the kobold artificer's spellcasting attribute.
Its spells are frequently produced through tools, crystals, alchemical mixtures, mechanical devices, or other arcane apparatus rather than conventional gestures.
Arcane Cannon
The kobold artificer's finest invention is a squat magical cannon carried upon two articulated chicken-like legs.
The cannon is a Small construct that follows and obeys its creator.
Arcane Cannon: AC 16; 12 hp; Move 30 ft.
The cannon acts on the kobold artificer's initiative and may move independently.
Once each round, the artificer may direct the cannon to fire at one creature within 60 feet.
Arcane Bolt: +4 to hit; 2d8 force damage.
The cannon requires no ammunition.
If reduced to 0 hit points, it collapses into inert components. A kobold artificer with its tools and sufficient spare parts can rebuild a destroyed cannon in approximately 1 hour.
The cannon cannot operate more than 120 feet from its creator. If separated beyond this distance, it becomes inert until the artificer returns.
Emergency Overcharge
Once per day, the artificer may overload its Arcane Cannon.
Instead of making its normal attack, the cannon releases a violent discharge in a 15-foot cone.
All creatures in the area must make a Dexterity save, CL 3.
Failure inflicts 3d6 force damage; success halves the damage.
After using Emergency Overcharge, the cannon cannot attack during the following round.
Dagger
Attack: +3
Damage: 1d4
Range: Melee or Thrown
Hammer
Attack: +3
Damage: 1d4
Range: Melee or Thrown
Notes
- Dusky is a kobold Artificer and Artillerist working out of the Kobold Enclave located at Oakhurst after the kobold tribe made peace with the humans in exchange for controlling the Sunless Citadel located in Twilight Downs region that borders the town.
- As an Artillerist, Dusky's companion is his chicken-legged cannon that attacks on his command, acting as a strong force ballista. In addition to his cannon, Dusky has modded out his carbine, utilities, and his goggles.
- Magic item of choice? His Multitool of Leuk-O, the brilliant Artificer Mage who built the 'Mighty Servant' model. Dusky's tool grants him bonuses to his Artificer powers as well as making it tougher to save against them.

No comments:
Post a Comment