Name: Ozzie Bleu
Ancestry: Otter / XP: 20 / Rank: Seasoned
Ancestry: Otter / XP: 20 / Rank: Seasoned
Attributes
Agi: d8 Sma: d6
Spi: d6
Str: d8
Vig: d6
Agi: d8 Sma: d6
Spi: d6
Str: d8
Vig: d6
Skills: Boating: d4, Climbing: d6, Drive: d6, Fighting: d8, Notice: d6, Shooting: d8, Stealth: d6 Swimming: d6, Throwing: d6
Info: Pace: 6 / Parry: 6 / Toughness: 9 (4 - Body Armor)
M-14: Attk: d8 / D: 2d8 / R: 24/48/96 / AP: 2 / Special: Scoped
Sword 9mm: Attk: d8 / D: 2d6 / R: 12/24/48 / AP: 1
Knife: Attk: d8 / D: d4+d8 / R: 4/8/16
Martial Arts: Attk: d8 / D: d4+d8 / R: Melee / Special: Natural
Gear: Survival Kit, Binoculars, Tool Kit (Firearm Modification), Suppressor (Rifle), Suppressor (Pistol)
Traits Stock - Lutrine: Natural Swimmer (d6), Semi-Aquatic
Edges: Commando, Dodge, Martial Artist
Hindrances: Loyal, Mean, Obligation (Maj)
Notes
- Ozzie Bleu is an Otterkin commando for the Republic of Cardania working under veteran handler for independent scouts in the northeast of the republic, Commander Yeats. Given his lutrine stock, Ozzie is an expert at aquatic infiltration and insertion.
- Has been ordered to accompany a trio of freelancers (Samuela, Morgan, and Starkweather) north of the M'Hawk River into the gray territory of Benny (Formerly Albany, New York) to locate and try and recover pre-fall tech before it is claimed by rival factions such as the Wolf Barbarians or the Empire of Man. Ozzie's job is to sign-off on the performance of the others in exchange for payment or sharing any technology.
- Is supporting a sister named Mona who has been home with a bad knee after an injury working as a merchant marine. He is eager to finish his tour of duty, come out alive, and get back home to support his family.

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