Name: Conklin Stotch
Ancestry: Gnome / Class: Mage / Level: 5
Attributes
Str: 10 / +0
Dex: 14 / AC: +1 / Attk: +1
Con: 18 / HP: +1 / Raise Dead: 100%
Int: 18 / Languages: Base + 6 / Learn Spell: 99%
Wis: 13
Cha: 15 / Hirelings: 5 / Morale: +1
Info
AC (Robes + Ring of Protection): 12
BtH: +1
Save: 10
HP: 21
Quarterstaff: Attk: +1 / D: 1d6 / R: Melee
Dagger: Attk: +1 / D: 1d4 / R: Thrown (+2)
Light Crossbow: Attk: +2 / D: 1d8 / R: Near / RoF: 1
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Spellbook, Inkpen, Ink, Wand of Shield
Traits
Gnome: Combat Expertise (+1; Kobolds & Goblinoids), Small Size. Saves: +4 vs. Magic; +1 vs. Poison. Darkvision. Stonelore. Detect Secret Doors (2-in-6). Listen (2-in-6)
Saving Throws: +2 vs. Magic
Spellcasting
Spellbook: (1) Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Read Magic, Shield, Sleep / (2) Knock, Phantasmal Force, Web / (3) Monster Summoning I
1st - Slots: 4: Detect Magic, Light, Magic Missile, Sleep
2nd - Slots: 2: Phantasmal Force, Web
3rd - Slots: 1: Monster Summoning (I)
Notes
- Conklin is one of several Gnomes from the Stotch family who have traveled across the known world. He is a pure magician from the arcane college town of Ganymede where he specializes in frost magic.
- Has taken a summer job working with an adventuring party that escorted a halfling merchant named Katriana and her band of halflings in an around the Fort Inevitable area. It is there that the party learns of the Emerald Spire and makes the decision to look around... as well as recover any treasure, also there is that one quest to recover Norqual Silver for the local artificer.
- Magic items of choice is Conklin's Wand of Shield which lets him cast Shield on himself and grant him self-protection along with his Ring of Protection.

No comments:
Post a Comment