Monday, May 4, 2026

Jarin Jarmosh, Mon Calamari Fixer

 

Name: Jarin Jarmosh
Ancestry: Mon Calamari / XP: 1 / XP Spent: 14 / Hero Points:

Attribute 
Might: 3D: Athletics: 3D, Brawl: 3D, Knife: 3D, Swimming: 4D
Agility: 2D+1: Dodge: 2D+1, Pistol: 3D+1, Throw: 2D+1
Wit: 4D: Craft: 6D, Craft (Electronics): 7D+1, Demolitions: 4D, Medicine: 4D, Navigation: 5D, Pilot: 5D, Repair: 6D+2, Repair (Starships): 7D+2, Search: 4D
Charm: 2D+2

Defenses: Block: 9 / Dodge: 7 / Parry: 9 / Soak: 12 (3 - Light Armor)

Blaster Pistol: Attk: 3D+1 / D: 4D / R: Near

Vibroknife: Attk: 3D / D: 4D / R: Melee

Grenade (Frag): Attk: 2D+1 / D: 5D / R: Thrown / Special: Area

Gear: Pack, Commlink, Glow Rod, Medkit, Stimpacks, Chem Recycler, Grappling Hook, Mechanical Arm Attachment, Tool Kit

Traits 
Mon Calamari: Low Light Vision, Special Breathing, Swimming (Minor)

Complication: Moisture Dependance

Notes 

  • Jarin Jarmosh is a Mon'Calamari Fixer who was part of the crew, the Dauntless East, before being stranded without back wages in Mos'Eisley. It takes a lot of air conditioning in shaded underground dive bars and a mist bottle to keep him comfortable.
  • Has signed on with ambitious newcomer, Arosa Pentago, and his ship, the Gray Lady, in the hopes of recouping some of his losses. To that end, Jarin once against acts as a part time fixer, part time crafter, and has some working knowledge with treating injuries.
  • Is a Gadgeteer, with a number of gadgets attached to his harness. Including a chem recycler that can draw residue from old stimpacks to make new ones, a grappling hook, and a mechanical arm.

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