Tuesday, February 17, 2026

Rolfir and Matilde Deepstone

 


Rolfir Deepstone

Ancestry: Dark Iron Dwarf
Class: Conjurer
Level: 8

Attributes

Str: 14
Dex: 12
Con: 18
Int: 16
Wis: 14
Cha: 14

Info

HP: 24
Hit Die: d4
Attack Damage: d4
Unarmed/Improvised Damage: 1
Armor: None
Armor Points: 2
Spell Slots: 1st: 4 / 2nd: 3 / 3rd: 2 / 4th: 1
Memorized Spells: 8

Weapons

Staff: Damage: d4 / Range: Close

Dagger: Damage: d4 / Range: Close or Nearby when thrown

  • Normally used with Disadvantage.

Wand of Firebolts: Damage: d4+1 Fire / Range: Far-Away

  • Grants +1 to the relevant attack test.
  • May be used without class-weapon Disadvantage.

Ancestry Traits

Darkvision: Rolfir can see normally in ordinary darkness.

Dwarven Resilience: Rolfir rolls with Advantage on CON tests against poison and has Resistance to Poison damage.

Fire Lord's Favor: Rolfir has Resistance to Fire damage.

Stonecunning: Rolfir rolls with Advantage on INT tests concerning natural stone, masonry, mines, tunnels, and underground construction.

Burning Heart: Rolfir may freely create small harmless flames, light candles or torches, warm objects, or ignite ordinary combustible material. If used offensively, it deals his normal Conjurer attack damage.

Conjurer Features

Arcane Resistance: Rolfir rolls with Advantage on INT tests made to avoid damage or effects from spells and magical devices.

Fire Adept: Rolfir's magical fire ignores Resistance to Fire, though it does not overcome complete immunity.

Spellbook

1st Level

Burning Hands: All Close creatures in front of Rolfir take d6 Fire damage, with a successful DEX test reducing the damage by half.

Detect Magic: Everything Nearby that is magical glows for 5 minutes.

Protection from Evil: Rolfir gains Advantage on harmful tests from evil sources for 1 hour.

Dancing Lights: Creates several small floating lights Nearby for 1 hour.

2nd Level

Invisibility: A Nearby creature becomes invisible until it attacks or the effect is dispelled.

Burning Gaze: One Nearby target takes 2d6 Fire damage. If it fails a WIS test, it also suffers Disadvantage on its next action.

Pyrotechnics: Rolfir causes an existing Nearby flame to erupt in smoke, sparks, or blinding light. Nearby creatures must test DEX or WIS, depending on the effect, or suffer Disadvantage for d4 Moments.

3rd Level

Dispel Magic: Removes a Nearby Arcane spell.

Fireball: 1d6 Nearby creatures take 1d6 Fire damage per level.

Glyph of Warding: Rolfir inscribes a magical rune on an object or surface. When triggered, it releases a chosen harmful spell or deals 3d6 elemental damage to the triggering creature.

4th Level

Dimension Door: Teleports Rolfir or a Nearby target to a Distant location.

Magic Items

Wedding Ring of Protection & Contingency: Provides 2 Armor Points while worn.

Contingency (1/day): If Rolfir is reduced to 0 HP, the ring immediately teleports him to a predetermined safe location within Distant range or another previously established refuge.

Everburning Torch: Produces constant flame and illumination without consuming fuel.

Gear

Pack, Canteen, Rations, Bedroll, Everburning Torch, Mess Kit, Law Books, Journal, Inkpen, Ink, Scrollcase, Wedding Ring of Protection & Contingency, Staff, Dagger, Wand of Firebolts.

---


Matilde Deepstone

Ancestry: Dark Iron Dwarf
Class: Thief
Level: 8

Attributes

Str: 13
Dex: 16
Con: 15
Int: 16
Wis: 16
Cha: 12

Info

HP: 32
Hit Die: d6
Attack Damage: d6
Unarmed/Improvised Damage: d4
Armor: Leather
Armor Points: 4

Weapons

Daggers ×2: Damage: d6 / Range: Close or Nearby when thrown

Handcannon: Damage: d6+2 / Range: Nearby
Special: Loud
Ammunition Usage Die: d8

Ancestry Traits

Darkvision: Matilde can see normally in ordinary darkness.

Dwarven Resilience: Matilde rolls with Advantage on CON tests against poison and has Resistance to Poison damage.

Fire Lord's Favor: Matilde has Resistance to Fire damage.

Stonecunning: Matilde rolls with Advantage on INT tests involving natural stone, masonry, mines, tunnels, and underground construction.

Burning Heart: Matilde may freely produce small harmless flames, light torches or candles, warm objects, or ignite ordinary combustible material.

Thief Features

Trap Evasion: Matilde rolls with Advantage on DEX tests made to avoid damage or effects from traps and magical devices.

Backstab: When attacking from behind, Matilde rolls with Advantage and deals 2d6+8 damage.

If attacking unarmed or with an improvised weapon, she instead deals 2d4+8 damage.

Thief Training: Matilde rolls with Advantage when performing delicate tasks, climbing, hearing sounds, moving silently, understanding written languages, or opening locks.

Evasion: When Matilde succeeds on a DEX test that would normally reduce incoming area damage by half, she instead takes no damage.

Camp Cook

Camp Cook: Once per day, when the party takes a proper rest and Matilde has suitable food and cooking supplies, she may prepare a hearty meal. Anyone who eats it regains an additional d4 HP when recovering HP from that rest.

Magic Items

Wedding Ring of Evasion & Contingency

Evasion (1/day): When Matilde fails a DEX test made to avoid damage, she may immediately treat the test as successful instead.

Contingency (1/day): If Matilde is reduced to 0 HP, the ring immediately teleports her to a predetermined safe location within Distant range or to another previously established refuge.

Gear

Pack, Canteen, Rations, Bedroll, Lantern, Oil, Cooking Set, Mess Kit, Journal, Inkpen, Ink, Thieves' Tools, Rope, Leather Armor, Daggers ×2, Handcannon, Wedding Ring of Evasion & Contingency.

Notes 

  • Rolfir and Matilde Deepstone are a married couple representing the alliance between two cadet clans of the Dark Iron Clan: Clan Deepstone and Clan Blackforge. The stronger of the two clans, Matilde took her husband's last name upon their marriage. They have a daughter named Tabitha Deepstone who has left home for King's College in Ironforge.
  • Since the Accord of the Three Hammers, Rolfir and Matilde have lived and worked from freeholds in Alterac to the islands of the Tol Baradin - Blackwatch chain of islands. Rolfir serving as ambassador and later barrister under Alliance and Steamwheedle law, while Matilde has been a combination of house wife and part-time Shadowblade on the side.
  • Despite their passion for one another, which has included sticking together through a pregnancy and multiple postings in Rolfir's career, the pair can be quite formal, with Rolfir and Matilde often referring to each other by their title as 'Wife' and 'Husband' while saving their names for their private time together.

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