Thursday, November 27, 2025

Turkey Knight

 

Turkey Knight
Medium Humanoid (Any), Usually Lawful Neutral

CR 4 (1,100 XP)

A Turkey Knight is an elite cavalier belonging to an eccentric but deadly martial order.
Their trained War-Turkey mounts are fiercely loyal, territorial, and startlingly fast.

Turkey Knight — Stat Block

Armor Class 19 (Plate, Shield)
Hit Points 75 (10d8+30)
Speed 30 ft.

Attributes
STR: 16 / +3
DEX: 11 / +0
CON: 16 / +3
INT: 10 / +0
WIS: 12 / +1
CHA: 14 / +2

Saving Throws Con +5, Wis +3
Skills Animal Handling +5, Athletics +5, Perception +3
Senses passive Perception 13
Languages Common, plus one additional
Proficiency Bonus +2

Traits

Brave.

The Turkey Knight has advantage on saving throws against being frightened.

Mounted Mastery.

While mounted, the Turkey Knight gains the following benefits:

  • Advantage on melee attack rolls against creatures smaller than its mount.
  • Advantage on Strength saving throws and Strength (Athletics) checks to avoid being dismounted.
  • Opportunity attacks against the knight are made with disadvantage.

Coordinated Charge (Mounted Only).

If the Turkey Knight moves at least 20 feet straight toward a creature and hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage and the target must succeed on a DC 13 Strength save or be knocked prone.

Leadership (1/Rest).

For 1 minute, the Knight can utter commands to allies within 30 ft.
Affected creatures add 1d4 to attack rolls and saving throws.
Ends early if the Knight is incapacitated.

Actions

Multiattack.

The Turkey Knight makes two melee attacks with its sword.

Longsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d8+3) slashing damage, or 9 (1d10+3) if used with two hands.
If mounted and charging, deals an additional 7 (2d6) damage (see Coordinated Charge).

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
Hit: 5 (1d10) piercing damage.

Reactions

Parry.

The Knight adds +2 AC against one melee attack that would hit it.

----

War-Turkey Mount

A Turkey Knight's power depends equally on its fierce mount.
This War-Turkey is roughly Large size, fast, aggressive, and surprisingly durable.

War-Turkey

Large Beast, Unaligned

Armor Class 14 (natural armor)
Hit Points 45 (6d10+12)
Speed 40 ft.

Attributes 
Str: 16 / +3
Dex: 14 / +2
Con: 14 / +2
Int: 3 / -4
Wis: 12 / +1
Cha: 6 / -2

Skills Perception +3
Senses passive Perception 13
Languages
Challenge 1 (200 XP)

Traits
 
Keen Smell.

The turkey has advantage on Wisdom (Perception) checks relying on smell.

Sure-Footed.

The turkey has advantage on Dexterity saves or checks against being knocked prone.

Mountable.

A trained War-Turkey does not require a saddle; it remains controlled even in chaotic combat.

Actions
 
Multiattack.

The turkey makes two attacks: one with its beak and one with its talons.

Beak.

Melee Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8+3) piercing damage.

Talons.

Melee Attack: +5 to hit, reach 5 ft., one target.
Hit: 9 (2d4+3) slashing damage.

Gobbled Rush (Recharge 5–6).

The turkey moves up to its speed without provoking opportunity attacks.
Any creature whose space it enters must make a DC 12 Dex save or take 10 (3d6) bludgeoning damage and be pushed 5 feet. 

Notes 
  • The Order of the Scarlet Gobbler is one of several 'unusual' orders that tried to make the best of magical R&D to create new forms of war mounts for knights in the world that either did not care for, or were unable to ride creatures such as horses or gryphons. While Halfling riders experimented with War Chickens, a group of humans were willing to experiment with 'War Turkeys' as their avian mounts.
  • War Turkeys are known to slam their surprisingly tough and feathered breast into the enemy with their Gobbled Rush. At the Bottle of the Three Forks, the board riding goblin Warmaaster, Luften the Butcher, was killed when one of the turkeys slammed into him after his boar died from under him. The blow sent him flying into a nearby tree stump that broke the will of nearby goblin forces and caused them to retreat.
  • The battle cry is typically the fierce gobble! The cry is said to frighten goblin raiders over in the Winter Haven Vale as they know an angry turkey and a trained rider may be about.

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