Dire Turkey
Large Beast, Unaligned
CR 5 (1,800 XP)
Armor Class 15 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 40 ft.
Attributes
Str: 20 / +5
Dex: 14 / +2
CR 5 (1,800 XP)
Armor Class 15 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 40 ft.
Attributes
Str: 20 / +5
Dex: 14 / +2
Con: 18 / +4
Int: 3 / -4
Wis: 13 / +1
Cha: 8 / -1
Saving Throws: Dex +5, Con +7
Skills: Perception +5
Senses passive: Perception 15
Proficiency Bonus: +3
Languages —
Saving Throws: Dex +5, Con +7
Skills: Perception +5
Senses passive: Perception 15
Proficiency Bonus: +3
Languages —
Traits
Keen Sight and Smell
The dire turkey has advantage on Wisdom (Perception) checks that rely on sight or smell.
Keen Sight and Smell
The dire turkey has advantage on Wisdom (Perception) checks that rely on sight or smell.
Territorial Frenzy
When the dire turkey is below half its hit points, it has advantage on attack rolls and deals an extra 3 (1d6) damage on all melee hits.
When the dire turkey is below half its hit points, it has advantage on attack rolls and deals an extra 3 (1d6) damage on all melee hits.
Relentless (Recharges after a Short or Long Rest)
If the dire turkey takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
If the dire turkey takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Trampling Charge
If the dire turkey moves at least 20 feet straight toward a creature and then hits it with a Talon attack on the same turn, the target takes an extra 7 (2d6) slashing damage.
The target must succeed on a DC 16 Strength save or be knocked prone.
If the target is prone, the turkey may make one Bonus Action: Talons attack against it.
If the dire turkey moves at least 20 feet straight toward a creature and then hits it with a Talon attack on the same turn, the target takes an extra 7 (2d6) slashing damage.
The target must succeed on a DC 16 Strength save or be knocked prone.
If the target is prone, the turkey may make one Bonus Action: Talons attack against it.
Actions
Multiattack
Multiattack
The dire turkey makes two attacks: one with its Beak and one with its Talons.
Beak
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 5) piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 5) piercing damage.
Talons
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 5) slashing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 5) slashing damage.
Slam (Body Check)
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 10 (1d10 + 5) bludgeoning damage.
Used primarily for Trampling Charge.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 10 (1d10 + 5) bludgeoning damage.
Used primarily for Trampling Charge.
Bonus Actions
Savage Peck (Recharge 5–6)
After hitting a creature with its Beak attack, the dire turkey may immediately make another Beak attack against the same target.
This boosts its burst potential while keeping recharge-controlled balance.
Savage Peck (Recharge 5–6)
After hitting a creature with its Beak attack, the dire turkey may immediately make another Beak attack against the same target.
This boosts its burst potential while keeping recharge-controlled balance.
Notes
- Hunters stalking turkeys may be wary if they come across too large a flock, as such a large colony of birds may be under the protection of a Dire Turkey. This massive beast will eagerly charge at targets from beasts to men, their approach often heralded by their Thunder Gobble cry that has been known to seize men with fear!
- Dire Turkeys are capable of such attacks as beak pecks, talon slashes, and just plain charging into adventurers, body checking and slamming them with the turkey's massive feathery body.
- Ogre, Orc, and Barbarian clans who want to bring in big meals for the fall season will go out of their way to pursue and bring down a Dire Turkey.

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