Name: Cousin Sinister
Ancestry: Moppet / Class: Rogue / Level: 6
Attributes
Str: 13 / +1
Dex: 17 / +3
Con: 13 / +1
Int: 15 / +2
Wis: 12 / +1
Cha: 16 / +3
Saves
Str: +1
Dex: +6
Con: +1
Int: +5
Wis: +1
Cha: +3
Info
AC: 14 (Tough Clothing)
Ini: +3
PB: +3
Perception: +1 / 11
HP: 39
Dagger: Attk: +6 / D: 1d4+3 / R: Thrown
Throwing Knives: Attk: +6 / D: 1d4+3 / R: Thrown
Garrote: Attk: +6 / D: 1d4+3 / R: Melee / Special: Strangle
Gear: Rope, Grappling Hook, Lyre, Theives' Tools, Toolkit
Traits
Moppet: Resilience: Advantage on Save vs. Poison; Resistance to Poison damage; Immune to Disease. Sentry Rest: Requires only 6 hours of inactivity to count as a rest. Animated Personality: Gain Performance as a Proficiency; +1 Tool Proficiency. Construct Recovery.
Skills: Acrobatics: +6, Deception: +6, History: +4, Intimidation: +6, Performance: +9, Sleight of Hand: +6, Stealth: +9 / Tool Kits (+3): Carpentry Tools, Lyre, Thieves' Tools.
Feats: Actor
Expertise: Performance, Stealth
Cunning Action: Dash, Disengage, and Hide / Sneak Attack: 3d6
Uncanny Dodge (1/round - Reaction): One per round, a Rogue may use their Reaction to halve the damage of an attack that they see coming.
Assassinate: Gain a Sneak Attack on a creature that has yet to act, this Sneak Attack is treated as a critical hit on a successful strike.
Notes
- Cousin Sinister, like his identical 'Uncle' before him is a Moppet Assassin for hire. Moppets, also known as Puppetfolk, are smaller constructs made in the same creation forges as Warforge. The noble houses dealing in conjuration and golemancery hoped to undercut the actor's guild by simply creating their own actors, covering them in felt, and giving them 'googly' eyes, not realizing that Moppets, like Warforge, would develop their own thoughts and feelings.
- Like the original 'blue, slightly reptilian looking moppet' before him, a bad streak of energy flows into Cousin Sinister, making him an at times charming and funny, but ultimately cold blooded killer. At least he has so far channeled that dark power into proper contract killing and not being a psychopathic moppet.
- Favors the garotte. He likes to leap from a hidden place, land on the back of his target, and then get the wire around him. With a hit, not only does he do Sneak Attack damage, his fighting then becomes a grappling contest, with every time he wins, he strangles the target until they expire.

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