Friday, November 14, 2025

Aladair Greenbreeze, Elven Gunslinger

Name: Aladair Greenbreeze
Ancestry: Elf / Level: 4

Attributes 
Str: 14 / 
Dex: 18 / +1
Con: 14 / 
Int: 14 / 
Wis: 14 / 
Cha: 13 / 

Info 
AC (Leather +1): 14
Save: 12
BtH: +2
HP: 14

Musket +1: Attk: +4 / D: 1d6+2 / R: Far

Shortsword: Attk: +2 / D: 1d6 / R: Melee

Dagger: Attk: +2 / D: 1d6-1 / R: Thrown (+3)

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Ammo Pouch, Scroll of Knock, Scroll of Invisibility, Potion of Cure Light Wounds, Potion of Protection from Dragons

Traits 
Night Vision / Detect Secret Doors (d6): 3-in-6 / Saving Throws: +2 Save vs. Ghoul Touch & Blasts/Breath

Spellcasting 
1st - Slots: 2: Arcane Ammunition, Read Magic

2nd - Slots: 1: True Sight

Notes 

  • Aladair Greenbreeze is a member of the Exiles mercenary company. A company of Elves who, after the Great War, were blamed by the Kingdom of Sunrae's mad king for failing to crush the northern humans of Moonrae and instead forcing his government to accept a stalemate. As punishment, Aladair and his fellow soldiers were faced with either going into exile into the Borderlands or face execution. He was one of the ones who left his homeland.
  • While Elves are always famous for their use of the bow, Aladair is one of the few fusilier troopers within the company. The butt and wooden frame of his percussion cap musket contain decorative engraving of leaves despite being a weapon of iron and powder.
  • Like many 'Exile' units, Aladair is under contract with the city-state of Seaside to patrol the region of the Great Salt Marsh which separates Sunrae from the northern Red Hills and Badlands. His unit has dealt with swamp dwelling threats, such as undead, bandit gangs, lizardfolk marauders, and wild beasts.

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