Ancestry: Elf / Class: Gusnlinger / Level: 4 / Archetype: Sharpshooter / Background: Mercenary Veteran
Attributes
Str: 14 / +2
Dex: 19 / +4
Con: 13 / +1
Int: 14 / +2
Wis: 13 / +1
Cha: 13 / +1
Saves
Str: +2
Dex: +6
Con: +1
Int: +2
Wis: +1
Cha: +3
AC: 16 (Reinforced Leather)
Ini: +4
PB: +2
Perception: +3 / Passive: 13
HP: 27
Rifled Musket: Attk: +6 / D: 2d8 / Far
Bayonet: Attk: +6 / D: 1d6+4 / R: Melee / Special: Reach
Shortsword: Attk: +6 / D: 1d6+4 / R: Melee
Dagger: Attk: +6 / D: 1d4+4 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Ammo Pouch
Traits
Half-Elf: Darkvision. Fey Ancestry: Advantage on Save vs. Charm/Enchantment; Immune to magical sleep. Skill Versatility: Begin play with Skill proficiencies in 2 Skills of choice.
Skills: Athletics: +4, Insight: +3, Intimidate: +3, Perception: +3, Persuade: +3, Stealth: +6 / Tool Kits (+2): Dragonchess Set, Vehicles (L)
Feats: Athlete
Gunslinger's Style: Bullseye
Quick Draw / Imp. Critical (Firearms): 19+ on a d20 roll.
Poker Face: Advantage on Saves vs. Insight to read your intentions.
Eagle Eye: Spend Risk die to fuel attack rolls when making long shots.
Sniper's Stance: Negate Disadvantage when firing rifle from prone conditions.
Risk Dice
# of Dice: 4 / Dice Type: d8 / Save: 14
Bite the Bullet, Covering Fire, Dodge Roll, Limb Shot, Skin of Your Teeth, Steady Aim
Notes
- Aladair Greenbreeze is a member of the Exiles mercenary company. A company of Elves who, after the Great War, were blamed by the Kingdom of Sunrae's mad king for failing to crush the northern humans of Moonrae and instead forcing his government to accept a stalemate. As punishment, Aladair and his fellow soldiers were faced with either going into exile into the Borderlands or face execution. He was one of the ones who left his homeland.
- While Elves are always famous for their use of the bow, Aladair is one of the few fusilier troopers within the company. The butt and wooden frame of his percussion cap musket contain decorative engraving of leaves despite being a weapon of iron and powder.
- Like many 'Exile' units, Aladair is under contract with the city-state of Seaside to patrol the region of the Great Salt Marsh which separates Sunrae from the northern Red Hills and Badlands. His unit has dealt with swamp dwelling threats, such as undead, bandit gangs, lizardfolk marauders, and wild beasts.

No comments:
Post a Comment