Ancestry: Elf / Class: Gusnlinger / Level: 4
Attributes
Str: 14 / +2
Dex: 18 / +4
Con: 14 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 13 / +1
Saves
Str: +4
Dex: +4
Con: +4
Int: +2
Wis: +2
Cha: +1
AC: 16 (Reinforced Leather)
Ini: +4
PB: +2
Perception: +4 / 14
HP: 36
Musket: Attk: +8 / D: 1d12+4 / R: Far
Bayonet: Attk: +6 / D: 1d6+4 / R: Melee / Special: Reach
Shortsword: Attk: +6 / D: 1d6+4 / R: Melee
Dagger: Attk: +6 / D: 1d4+4 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Ammo Pouch
Traits
Elf: Darkvision. Keen Senses: Gain Proficiency skill. Fey Ancestry: Advantage vs. Charm; Immune to Magical Sleep. Mask of the Wild: Can attempt to Hide in light natural cover.
Skills: Athletics: +4, Intimidate: +4, Perception:+4, Persuade: +3, Survival: +4 / Tool Kits (+2): Chess Set, Smith's Tools, Vehicles (L)
Feats: Gunner
Fighting Style (Marksman): +2 Ranged Attacks.
Action Surge (1/Short Rest): Take two actions in one round.
Second Wind (1/Short Rest): Heal 1d10 + 4 hit points.
True Grit
Grit Points: 3
Fan the Hammer, Fast Hands, Iron Sights
Notes
- Aladair Greenbreeze is a member of the Exiles mercenary company. A company of Elves who, after the Great War, were blamed by the Kingdom of Sunrae's mad king for failing to crush the northern humans of Moonrae and instead forcing his government to accept a stalemate. As punishment, Aladair and his fellow soldiers were faced with either going into exile into the Borderlands or face execution. He was one of the ones who left his homeland.
- While Elves are always famous for their use of the bow, Aladair is one of the few fusilier troopers within the company. The butt and wooden frame of his percussion cap musket contain decorative engraving of leaves despite being a weapon of iron and powder.
- Like many 'Exile' units, Aladair is under contract with the city-state of Seaside to patrol the region of the Great Salt Marsh which separates Sunrae from the northern Red Hills and Badlands. His unit has dealt with swamp dwelling threats, such as undead, bandit gangs, lizardfolk marauders, and wild beasts.

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