Monday, October 13, 2025

(Monster Hunter Week) - Strakird Firebrand - Dwarf Monster Slayer

 

Name: Strakird Firebrand
Ancestry: Dwarf / Class: Monster Slayer / Level: 4

Attributes 
Str: 16 / +3
Dex: 13 / +1
Con: 15 / +2
Int: 13 / +1
Wis: 14 / +2
Cha: 12 / +1

Saves (Bonus / Base) 
Str: +5
Dex: +3
Con: +2
Int: +1
Wis: +2
Cha: +1

Info 
AC: 15 (Chain Shirt +1)
Ini: +1
PB: +2
Perception: +4 / 14
HP: 40

Headsman's Axe: Attk: +6 / D: 1d12+4 / R: Melee / Special: Bane (Witches / Attk: +1 to-hit; +1d6 Radiant Damage)

Pepperbox Pistol: Attk: +3 / D: 1d10+1 / R: Near

Hunting Knife: Attk: +5 / D: 1d5+3 / R: Melee

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Holy Symbol, Ammo Pouch, Riding Boar, Holy Water (x3), Alchemist Fire (x3), Potion of Cure Serious Wounds

Traits 
Dwarf: Darkvision. Resilience: Advantage on Save vs. Poison; Resistance to Poison damage. Tool Kit Proficiency: Brewer's Kit, Toughness: +1 HP per level.

Skills: Arcana: +3, Athletics: +5, Insight: +6, Perception: +4, Religion: +3

Feats: Mage Slayer

Favored Enemy (Hags/Witches): Advantage on tracking; +2 damage.

Canny (Insight) - Gain expertise on a chosen Skill.

Hunter's Sense (2 - Long Rest): Learn the weaknesses and resistances of target prey.

Slayer's Prey: Designate target creature, damaging the creature adds +1d6 damage. At the start of each round, a different creature by be targets das Slayer's Prey.

Spellcasting 
Attk: +4 / Save: 12

1st - 3:  Cure Wounds, Detect Good & Evil, Hail of Thorns, Hunter's Mark, + Protection from Good & Evil, Speak With Animals

Notes 

  • Strakird Firebrand is a Dwarven Monster Slayer who actively hunts creatures stirring in the dark woods around the forested village of Colwyn in the shadow of the Karokin Mountains and west of Halfling shire of Fankerham. He is a zealot of culling the monstrous trolls and other man-hunting creatures lurking behind the boughs.
  • Often works with the Roadwarden service that rides in the human lands, or the halfling sheriff, Milo Goodneighbor, who coordinates the halfling militia in the halfling lands to deal with vile threats. In addition to trolls, Strakird also deals with hags and sinister witches. Even noble witches and druids are looked on with a level of suspicion by the grim fire haired dwarf.
  • Carries a magical headsman's axe that is enchanted with Witch Bane. This enchantment encompasses hags, crones, witches, and druids - the latter of whom are not always aligned with evil, but nevertheless their presence causes the weapon to glow and alert Strakird to their presence. He does abide by local law and only moves against those condemned by the magistrates or actively causing trouble.

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