Name: Black Leaf
Ancestry: Elf / Class: Thief / Level: 8
Attributes
Str: 13 / +1
Dex: 16 / +3
Con: 12 / +1
Int: 16 / +3
Wis: 14 / +2
Cha: 16 / +3
Saves
Str: +1
Dex: +6
Con: +1
Int: +6
Wis: +2
Cha: +3
Info
AC: 15 (Leather)
Ini: +3
PB: +3
Perception: +5 / 15
HP: 51
Short Sword, +1 / Attk: +7 / D: 1d6+4 / R: Melee
Dagger / Attk: +6 / D: 1d4+3 / R: Thrown
Short Bow, +1 / Attk: +7 / D: 1d6+4 / Near / Special: Lycan Bane (+1 to-hit; +1d6 Force vs. Lycans)
Gear: Pack, Canteen, Rations, Bedroll, Oil, Mess Kit, Thieves' Tools, Rope, Grappling Hook, Special Map (City Sewer), Ointment of Wonder, Potion of Undead Control, Lamp of Long Burning
Traits
Elf: Darkvision. Fey Ancestry: Advantage vs. Enchantment Spells and Effects; Immune to Magical Sleep. Sharp Senses: Begin play with Perception proficiency.
Skills: Acrobatics: +9, Insight: +8, Intimidate: +6, Nature: +6, Perception: +5, Stealth: +9, Survival: +5 / Tool Kits (+3): Card Set, Disguise Kit, Poisoners Kit, Thieves' Tools (+6)
Feats: Nine Lives, Skulker
Expertise: Acrobatics, Insight, Stealth, Thieves' Tools
Sneak Attack: 4d6
Cunning Action (1/Round - Bonus): Dash, Disengage, and Hide
Uncanny Dodge (1/round - Reaction): Halve damage from an attack that the Rogue sees coming.
Evasion: On a successful Dex Save for 1/2 damage from an effect, the Rogue instead negates all damage.
Assassinate: Gain Advantage when attacking a creature that has yet to act. Getting the drop on a creature also gives the Rogue a free Critical Hit.
Notes
- Black Leaf is a High Elf Thief living in a shadowy community known as North Umbermoor. A city that, in light of an oil boom within the outer marshes that surround the city, has sprung up despite the advice of imperial ecologists the originally explored the region. The city grew, dark and miserable, but profitable. Due to the excess of water, the city is made up of a series of canals.
- Something evil lurking in those bogs festers in the city. The original oil laborers and others who have died and not cremated refuse to stay buried. The city has also attracted other predators, such as vampires and wererats. Creatures that Black Leaf now hunts in the streets.
- Is technically a cat burglar working for Maurice Zavaltesh of the Umbermoor Thieves' Guild. She spends part of her duties dealing with the undead and wererats to fulfill some ancient grudge or mission, part of the time trying to pick locks and break into the homes of merchant princes and oil barons for whatever she can find.

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