Friday, August 15, 2025

Chase Hightower, The Gambler

Chase Hightower

Human Gambler / Scoundrel

Might: 2D+2
Agility: 3D+1
Wit: 2D+2
Charm: 3D+1
Move: 15

Persuasion: 6D
Handgun: 5D
Dodge: 4D+1
Sleight of Hand: 4D+2
Streetwise: 3D+2
Streetwise: Gambling: 5D+1
Stealth: 3D+1
Throw: 3D+1
Search: 2D+2

Block: 8
Dodge: 13
Parry: 8
Soak: 11

Perk: Lucky

Blackjack!: Attack 5D+1, Damage 4D, Range 15/50/125
Gambler’s Deck +1: Attack 3D+2, Damage 3D+2
Dagger: Attack 2D+2, Damage 3D+2; Thrown 3D+1
Brass Knuckles: Brawl 2D+2, Damage 3D+2

Armor: Reinforced Jerkin, +3 Soak

Notes 

  •  Chase Hightower is a Human 'Bard' from the College of Fortune. His inspiration, powers, and bardic abilities are all accomplished by him rolling dice or drawing playing cards that have apparent supernatural effects. He is also a fair singer, which has won him one or two amateur night contests.
  • Has recently absconded from Newworth and the Isle of Falincolm with one of the 'Old Coins' that belonged to Lord DeSirrus' ancestors and is one of several pieces of the 'High Table' the grand council of pirates, scalawags, and privateers across the known world. Chase is hoping by keeping to land, and a step ahead of the people looking for him, that Chase can break a previous contract he made with Lord DeSirrus without being later killed in revenge... also walk away with some money in his pocket.
  • Carries two magical items. The first is Blackjack, his enchanted close range derringer pistol, whose masterwork dwarven design and enchantments give it extra penetration. He also carries Gambler's Deck. This deck always seems to give Chase an advantage when playing cards (+1 to Card Set Tool Kit) and individual cards can be hurled as throwing weapons with sharp edges that cut through lesser armors (+1 Dagger/Throwing Knife). 

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