Friday, April 17, 2026

Kobold Needler

 

Kobold Needler

NO. ENCOUNTERED: 2–8
SIZE: Small
HD: 3d8+3 (16 hp)
MOVE: 30 ft.
AC: 14
ATTACKS: Needler +4 (1d6+1); Shortsword +3 (1d6); Dagger +3 (1d4)
SPECIAL: Darkvision 60 ft., Pack Tactics, Sunlight Sensitivity, Needle Poison, Repeating Crossbow, Quick Dose
SAVES: P
INT: Average
ALIGNMENT: Usually Lawful Evil
TYPE: Humanoid (Kobold)
TREASURE: 1
XP: 50 + 3/hp

Pack Tactics

A kobold needler gains a +2 bonus on attack rolls against an opponent that is engaged in melee with one of the kobold’s conscious allies.

Sunlight Sensitivity

While exposed to direct sunlight, the kobold suffers –2 on attack rolls and on Wisdom checks relying upon sight.

Needle Poison

Needler bolts are usually coated with a fast-acting toxin.

A creature struck by a poisoned needle must make a Constitution save, CL 2.

On a failed save, the victim suffers an additional 1d6 points of poison damage and takes a –2 penalty on attack rolls, saves, and attribute checks until the end of its next turn.

Creatures immune to poison are unaffected.

The needler normally carries enough prepared poison for one encounter.

Repeating Crossbow

The needler is a compact repeating crossbow fitted with a magazine of small bolts.

It may be fired every round without requiring a separate reload action.

Attack: +4
Damage: 1d6+1
Range: 30/90 ft.

The weapon's damage is deliberately modest; its chief danger comes from the poison carried on its bolts.

Quick Dose

Once every 1d4 rounds, the kobold may apply an especially concentrated dose of toxin to its next needler bolt.

If that attack hits, the victim makes the Needle Poison save at CL 4 instead of CL 2.

The enhanced dose affects only that single bolt.

Shortsword

Attack: +3
Damage: 1d6
Range: Melee

Dagger

Attack: +3
Damage: 1d4
Range: Melee or 20 ft.

Notes 

  • Harassing their targets from behind the safety spears and spells are the slender, toxic darts of the Kobold Needlers. They utilize their semi-competent skill at tinkering items to create dart launchers that can fired liked a gun, using small crystalline vials of compressed air instead of standard red powder.
  •  While almost all of the darts are toxic, Needlers will often add a 'quick dose' enough poison is present that it creates a Disadvantage for the target trying to resist the effects of the toxins.
  • Toxins are derived from various sources of dungeoneering or subterranean creatures. Typically giant spiders, cave urchins, spider crabs, and various dungeon oozes that the Needlers harvest samples from. 


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