Friday, February 27, 2026

Zaker Pendas, Spice Smuggler

 

Name: Zaker Pendas
Liege Lord: House Kardenia / Class: Smuggler / Background: Smuggler / Level: 5

Attributes 
Str: 14 / +2
Dex: 15 / +2
Con: 15 / +2
Int: 15 / +2
Wis: 14 / +2
Cha: 15 / +2

Saves 
Str: +2
Dex: +5
Con: +2
Int: +5
Wis: +2
Cha: +2

Info 
AC: 14 (Reinforced Suit)
Ini: +4
PB: +3
Perception: +4 / 14
HP: 38 

Sword: Attk: +5 / D: 1d6+2 / R: Melee

Knife: Attk: +5 / D: 1d4+2 / R: Thrown

Sol Pistol: Attk: +5 / D: 1d10+2 / R: Near / Energy: Fire

Gear: Power Kit, Spare Ammunition, Warrant of Trade, Rations, Canteen, Viewfinder

Traits 
Human: Versatile: Begin play with a free Skill or Tool Kit. Gift: Begin play with a free freat.

Skills: Deception: +7, History: +5, Intimidate: +5, Perception: +5, Persuade: +5, Sleight of Hand: +7, Stealth: +5 / Tool Kits (+3): Calligraphy Set, Thieves' Tools, Vehicles (A)

Feats: Defensive Duelist, Fighting Initiate

Fighting Style: Dual Wielding

Expertise:  Deception, Sleight of Hand / Cunning Action: Dash, Disengage, and Stealth

Sneak Attack: 3d6

Fancy Footwork: Add Cha to Initiative; Attacking a target denies the target the ability to make Attack of Opportunities for 1 round.

Audacity: When dueling with a target, as in, the target has no allies within 5 ft., they are subject to Sneak Attacks as part of regular attacks. 

Notes 

  • Underneath his composite armor, Zaker is a spice smuggler linked to one of the houses of the Imperium. The Spice, also known as Obispal Spice, is used in the Known Region that Zaker lives in by Imperium seers and Amethyst Witches to perform strange and wondrous feats for the greater and lesser 'banner' houses across worlds. Unlike other sectors, thinking machines and other devices are still in effect, which means the Known Space has yet to require adapting a Psychic Program or Guild Navigator at this time. Maybe if another 'Artificial Rebellion' occurs, but the Imperium has not gotten that far.
  • Like a lot of men of the Imperium, Zaker almost always carries a knife, often his family sword and a gauss pistol as a sidearm. Of the three, Zaker prefers to fire at range rather than get into a close-range combat with his enemies if he can help it.
  • Despite being Good at the art of gambling, Zaker has enough debts that they currently equal a fault hanging over his head, spurring him to action.

No comments:

Post a Comment

Vernon Lombar, Giff Soldier

  Name: Vernon Lombar Ancestry: Giff / Class: Fighter / Level: 8 / Background: Soldier Attributes   Str: 18 (19) / +4 Dex: 16 / +3 Con: 15 /...