Friday, February 27, 2026

Zaker Pendas, Spice Smuggler

 

Name: Zaker Pendas
Liege Lord: House Kardenia / Ancestry: Human / XP: 25 / Rank: Seasoned

Attributes 
Agi: d8
Sma: d6
Spi: d8
Str: d6
Vig: d6

Skills: Fighting: d8, Notice: d6, Persuade: d8, Pilot: d6, Shooting: d8, Stealth: d6, Streetwise: d6, Survival: d6

Info: Pace: 6 / Parry: 6 / Toughness: 10 (5 - Sealed Armor) / Charisma: +2

Sword: Attk: d8 / ODF: 2d6+2 / AP: 3 / R: Melee

Knife: Attk: d8 / ODF: d4+d6+2 / R: 3/6/12 / AP: 2 / Special: Concealed

Gauss Pistol: Attk: d8 / ODF: 2d6 / R: 12/24/48 / AP: 3

Gear: Power Kit, Spare Ammunition, Warrant of Trade, Rations, Canteen, Viewfinder

Traits 
Human: Begin play with a free Gift.

Edges: Ambidextrous, Dodge, Noble/Position of Connection (House Kardenia), Two-Fisted

Hindrances: Debts (Gambling) (Mi), Obligation (House Kardenia) (Maj), Quirk

Notes 

  • Underneath his composite armor, Zaker is a spice smuggler linked to one of the houses of the Imperium. The Spice, also known as Obispal Spice, is used in the Known Region that Zaker lives in by Imperium seers and Amethyst Witches to perform strange and wondrous feats for the greater and lesser 'banner' houses across worlds. Unlike other sectors, thinking machines and other devices are still in effect, which means the Known Space has yet to require adapting a Psychic Program or Guild Navigator at this time. Maybe if another 'Artificial Rebellion' occurs, but the Imperium has not gotten that far.
  • Like a lot of men of the Imperium, Zaker almost always carries a knife, often his family sword and a gauss pistol as a sidearm. Of the three, Zaker prefers to fire at range rather than get into a close-range combat with his enemies if he can help it.
  • Despite being Good at the art of gambline, Zaker has enough debts that they currently equal a fault hanging over his head, spurring him to action.

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