Thursday, October 2, 2025

Blackmoor Half-Week - Gatorman Brute

Gatorman Brute 
Large humanoid (reptilian), chaotic neutral

Armor Class 15 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft., swim 20 ft.

Attributes
STR 17 (+3)
DEX 12 (+1)
CON 15 (+2)
INT 8 (−1)
WIS 10 (+0)
CHA 8 (−1)

Saving Throws Str +5, Con +4
Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2

Traits

Hold Breath.
The gatorman brute can hold its breath for up to 15 minutes.

Brutish Build.
The gatorman brute deals one extra die of damage with its melee weapon attacks (included below).

Actions

Multiattack.
The gatorman brute makes two attacks, choosing from its war club, bite, or claws.

War Club. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: 13 (2d10 + 3) bludgeoning damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 11 (2d8 + 3) slashing damage.

Tail Slap. Melee Weapon Attack: +5 to hit, reach 10 ft., one target.
Hit: 13 (2d10 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength or Dexterity saving throw (target’s choice) or be knocked prone.

Notes 
  • Since the death of 'The Gloomy Dragon,' which was actually an ancient and powerful alligator, the gatormen of south Gloomy and the Great Neck Reach have been in conflict with the southern towns that cling to the Gloomy Lakes, particularly South Pim. Of these gatormen, the most fiercest of their lot are the Gatormen Brutes, who are said to be nourished in the lingering blood of the 'Gloomy Dragon' that was spilled from the fight.
  • Can be particularly difficult to spot in aquatic environment as their armored back scales have an ability to blend in with the murky waters. When fighting in an aquatic environment, Gatorman Brute can gain an Advantage to Stealth.
  • A Gatorman Brute will often travel in groups with lesser Gatormen. In a wandering group of 2d4 Gatormen, there is a minimum 25% chance (or higher) that a Gatormen Brute is leading or acting as a heavy for the group.

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