Name: Daisy Lockridge
Heritage: Human / Class: Saloon Girl / Level: 3
Attributes
Str: 13 / +1
Dex: 14 / +2
Con: 15 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 16 / +3
Info
AC: 14 (Light)
Ini: +2
PB: +2
Perception: +4 / 14
HP: 24 / 24
Laser Pistol: Attk: +4 / D: 1d10+2 / R: Near / Energy: Force
Holdout Laser: Attk: +4 / Attk: 1d8+2 / RoF: 2 / R: Near / Energy: Force
Monoknife: Attk: +4 / Attk: 1d6+2 / R: Melee / Special: Concealed
Gear: Pack, Canteen, Rations, Glowrod, Commlink, Flask
Traits
Human: Versatile: Begin play with a free skill or tool kit. Gift: Begin play with a free feat.
Skills: Deception:+5, Insight: +4, Perception: +4, Perform: +5, Persuade: +7, Sleight of Hand: +6, Stealth: +4 / Tool Kits (+2): Brewer’s Kit, Guitar, Thieves’ Tools, Vehicles (L)
Feat: Chef
Expertise: Persuade, Sleight of Hand
Cunning Action: Dash, Disengage Stealth + Sleight of Hand, Thieves’ Tools
Sneak Attack: 2d6
Second Story Work: Climbing does not cost extra movement. Increase jumping distance with a Athletics (Str) or Acrobatics (Dex) roll.
Notes
- Daisy is a saloon girl working out of the town of Calantha Spire on the planet Sweetbay. One of the mid-range loyalist worlds in the Rosefall Sector despite the interregnum brought on by the death of The Sovereign and the minority of The Sovereigns infant son. Daisy is somewhat apolitical, serving drinks while dreaming of greater riches.
- Has managed to pickpocket one of the drunks who frequented the tavern she works at, The Gold Coast. The drunkard has a datapad that contains the location and access code for what is possibly a rebel base operating on Sweetbay. It might be a small cell of rebels, but the base may contained rebel secrets or at least equipment the group can salvage.
- Is vaguely friendly with a local Uttin (Ratfolk) technician named Caine Miro. Caine has managed to get Daisy linked to a former swordarm turned mercenary named Caewen Bradshaw and a ursine combat medic named Po Bramblepath.
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