Name: Boddynock Stotch
Ancestry: Gnome / Class: Bard / Level: 12 / Background: Entertainer
Attributes
Str: 13 / +1
Dex: 14 / +2
Con: 14 / +2
Int: 16 / +3
Wis: 13 / +1
Cha: 18 / +4
Saves
Str: +2
Dex: +7
Con: +3
Int: +4
Wis: +2
Cha: +9
Info
AC: 15 (Studded Leather)
Ini: +2
PB: +4
Perception: +5 / 15
HP: 87/87
+1 Repeating Crossbow: Attk: +7 / D: 1d8+3 / R: Far
Rapier: Attk: +6 / D: 1d8+2 / R: Melee
Dagger: Attk: +6 / D: 1d4+2 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Journal, Inkpen, Songbook, Pan Pipes
Magic Items: +1 Repeating Crossbow; Cape of Protection
Traits
Gnome: Darkvision. Cunning: Advantage on Int, Wis, and Cha Saves vs. Magic. Artificer's Lore: Gain Expertise on History checks made to identify and utilize Alchemical, Artificer, and Technological items.
Skills: Acrobatics: +6, Arcana: +7, Deception: +8, History: +7, Perception: +5, Performance: +8, Persuasion: +8, Stealth: +6 / Tool Kits (+4): Glassblowing Tools, Pan Pipes, Tinker's Tools
Feats: Actor, Showman, Tinkerer
Artificer Infusions: Bag of Holding, Goggles of Magic Identification
Bardic Inspiration (4/Short Rest): Cutting Words (d10 - Penalty), Inspiration (d10), Rest (d8)
Spellcasting
Attk: +8 / Save: 16
0: Blade Ward, Dancing Lights, Finger Gun, Prestidigitation
1st - Slots: 4: Cure Wounds, Detect Magic, Hideous Laughter, Identify
2nd - Slots: 4: Enhance Ability, Invisibility, Mirror Image, Ward Against Weapons
3rd - Slots: 4: Dispel Magic, Striking Chord
4th - Slots: 4: Charm Monster, Dimension Door, Secure Shelter
5th - Slots: 2: Dream, Greater Restoration, Mass Cure Wounds
6th - Slots: 1: Mass Suggestion
Notes
- Boddynock Stotch is a former bard at the Bloodthirsty Pelican in Seraphine, Nordwood before beginning his career as an adventurer that has taken him across the Known World. He has fought pirates, he's dealt with the undead, he has battled a demon or two. The name he has made for himself is a combination of a fair amount of wit, a talent for the pan pipes, and the ability to attach himself to famous heroes of the realm who got more credit than he did. He still does pretty well for a gnome.
- While he is not a full-time tinkerer or artificer, Boddynock does have the gnomish knack and has a few infused items on his person, including his bag of holding and his customized 'Goggles of Magical Detection' that allows him to detect arcane energies without having to immediately expend some of his energies.
- Is now semi-retired as a 'Gnomish Ambassador' and an operator of the 'Gnomish Embassy' located near a seaport that attracts adventurers across all walks of life in the Known World. Like many gnomes, Boddynock generally maintains an open door policy, allowing travelers and adventurers access to the grounds in order to conduct business, send and receive mail, and find sanctuary in between adventures.

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