Tuesday, June 24, 2025

Boddynock Stotch, Gnomish Bard Turned Ambassador

 


Name: Boddynock Stotch
Ancestry: Gnome / Class: Bard / Level: 12 / Background: Entertainer

Attributes 
Str: 13 / +1
Dex: 14 / +2
Con: 14 / +2
Int: 16 / +3
Wis: 13 / +1
Cha: 18 / +4

Saves 
Str: +2
Dex: +7
Con: +3
Int: +4
Wis: +2
Cha: +9

Info 
AC: 15 (Studded Leather)
Ini: +2
PB: +4
Perception: +5 / 15
HP: 87/87

+1 Repeating Crossbow: Attk: +7 / D: 1d8+3 / R: Far

Rapier: Attk: +6 / D: 1d8+2 / R: Melee

Dagger: Attk: +6 / D: 1d4+2 / R: Thrown

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Journal, Inkpen, Songbook, Pan Pipes

Magic Items: +1 Repeating Crossbow; Cape of Protection

Traits 
Gnome: Darkvision. Cunning: Advantage on Int, Wis, and Cha Saves vs. Magic. Artificer's Lore: Gain Expertise on History checks made to identify and utilize Alchemical, Artificer, and Technological items.

Skills: Acrobatics: +6, Arcana: +7, Deception: +8, History: +7, Perception: +5, Performance: +8, Persuasion: +8, Stealth: +6 / Tool Kits (+4): Glassblowing Tools, Pan Pipes, Tinker's Tools

Feats: Actor, Showman, Tinkerer

Artificer Infusions: Bag of Holding, Goggles of Magic Identification

Bardic Inspiration (4/Short Rest): Cutting Words (d10 - Penalty), Inspiration (d10), Rest (d8)

Spellcasting 
Attk: +8 / Save: 16

0: Blade Ward, Dancing Lights, Finger Gun, Prestidigitation

1st - Slots: 4: Cure Wounds, Detect Magic, Hideous Laughter, Identify

2nd - Slots: 4: Enhance Ability, Invisibility, Mirror Image, Ward Against Weapons

3rd - Slots: 4: Dispel Magic, Striking Chord

4th - Slots: 4: Charm Monster, Dimension Door, Secure Shelter

5th - Slots: 2: Dream, Greater Restoration, Mass Cure Wounds

6th - Slots: 1: Mass Suggestion

Notes 

  • Boddynock Stotch is a former bard at the Bloodthirsty Pelican in Seraphine, Nordwood before beginning his career as an adventurer that has taken him across the Known World. He has fought pirates, he's dealt with the undead, he has battled a demon or two. The name he has made for himself is a combination of a fair amount of wit, a talent for the pan pipes, and the ability to attach himself to famous heroes of the realm who got more credit than he did. He still does pretty well for a gnome.
  • While he is not a full-time tinkerer or artificer, Boddynock does have the gnomish knack and has a few infused items on his person, including his bag of holding and his customized 'Goggles of Magical Detection' that allows him to detect arcane energies without having to immediately expend some of his energies.
  • Is now semi-retired as a 'Gnomish Ambassador' and an operator of the 'Gnomish Embassy' located near a seaport that attracts adventurers across all walks of life in the Known World. Like many gnomes, Boddynock generally maintains an open door policy, allowing travelers and adventurers access to the grounds in order to conduct business, send and receive mail, and find sanctuary in between adventures.

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