Monday, June 30, 2025

Gimble Stotch, Gnome Scoundrel

Name: Gimble Stotch
Ancestry: Gnome / Class: Rogue / Level: 4 / Background: Scoundrel

Attributes 
Str: 12 / +1
Dex: 14 / +2
Con: 14 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 14 / +2

Saves 
Str: +1
Dex: +4
Con: +2
Int: +4
Wis: +2
Cha: +2

Info 
AC:
Ini: +2
PB: +2
Perception: +2 / 12
HP: 31

Dagger: Attk: +4 / D: 1d4+2 / R: Thrown

Shortsword: Attk: +4 / D: 1d6+2 / R: Melee

Light Crossbow: Attk: +4 / D: 1d8+2 / R: Near

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Thieves' Tools, Poisoner's Kit

Traits 
Gnome: Darkvision. Gnomish Cunning: Advantage on Int, Wis, and Cha Saves vs. Magic. Artificer's Lore: Expertise on History (Int) checks involving Alchemical, Artificery, and Technological items. Tinker: Begins play with a Music Box as a minor invention.

Skills: Deception: +6, Insight: +4, Medicine: +4, Persuade: +4, Sleight of Hand: +4, Stealth: +4 / Tool Kits (+2): Card Set, Poisoner's Kit (+4), Thieves' Tools

Feats: Poisoner

Expertise: Deception, Poisoner's Kit

Cunning Action (1/Round): As a bonus action, a Thief can perform the following: Dash, Disengage, Stealth + Use Item, Disarm Trap, Sleight of Hand

Sneak Attack: 2d6

Second-Story Work: Climbing and balance no longer cost extra move; increase jump distance equal to Dexterity bonus.

Notes 

  • Gimble Stotch is the younger brother of Boddynock Stotch. Unlike his brother, who had loftier ideals, or at least a talent for magical, musical entertainment, Gimble's talents lay in his silver tongue and an interest in alchemical studies. Despite the deadly knowledge, Gimble styles himself a rogue, not a killer.
  • Lives outside 'The Square' where the Blue Palace, the Gnomish Embassy, and other administrative locations are located in Port Kyna (formerly The Seaport). He prefers the working class districts of Eastling that borders the market Plaza where he works with the likes of Lessia Glassleaf, Uncle Deadly, John Dalmas. A scoundrel for hire when not doing paid favors for his brother.
  • Typically sticks to a clean shaven look, sometimes making people mistake him for a halfling instead of a gnome. The difference comes from an innate knack for tinkering that Rock Gnomes possess. Also he prefers mixed drinks, such as an old fashion 'Rum and Fizz' over beer of straight spirits that halflings prefer to drink.

Friday, June 27, 2025

Quintus 'Quint' Deaver - Gnome Confectioner

Name: Quintus 'Quinn' Deaver
Ancestry: Gnome / Class: Artificer / Level: 5 / Background: Guild Artisan

Attributes 
Str: 11 / +0
Dex: 13 / +1
Con: 16 / +3
Int: 18 / +4
Wis: 16 / +3
Cha: 17 / +3

Saves 
Str: +0
Dex: +1
Con: +6
Int: +7
Wis: +3
Cha: +3

Info 
AC: 12 (Suit)
Ini: +1
PB: +3
Perception: +3 / 13
HP: 43

Swordcane: Attk: +4

Liquid Cinnamon: Attk: +4 / D: 1d4+4 / R: Thrown / Special: Splash (1); Burn (Dex Save 10 - d4 damage on failure)

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Cooking Kit, Spare Flasks, Healer's Kit

Traits 
Gnome: Darkvision. Gnome Cunning: Advantage on Int, Wis, and Cha saves vs. Magic. Artificer's Lore: Expertise on History (Int) checks involving Alchemical, Artifer, and Technological items. Tinker: Begin play with a Firestarter invention.

Skills: Arcana: +7, Insight: +6, Medicine: +7, Persuasion: +6 / Tool Kits (+3): Alchemy Kit, Cooking Kit, Healer's Kit

Feats: Chef

Infusions (Know: 4 / Active: 2): Alchemy Jug, Arcane Focus, Bag of Holding, Homunculus / Active: Bag of Holding, Homunculus

Confectioner's Sweets (3/Long Rest): Can create three magical candies that provide random benefits with only a minor chance (2-in-20 on a d20) of having a candy related mishap. Candies include:        

Whimsical Bar! - Chocolate Bar that heals the recipient 2d4 + Int hit points of damage.

Everlasting Jawbreaker - Hard candy that adds +1 AC and has an Advantage on Save vs. Death for 10 minutes.

Three-Course Meal Gum - Acts a total meal in rations and grants a number of Temporary Hit Points equal to the Confectioner's Intelligence Modifier. Resistance to Poison Damage and Advantage on Wisdom Saves.

Luminous Lollipop - Emits a bright light for 20 ft. when exposed to air. Upon consumption, the lollipop creates a burst of light that requires a Con Save vs. Spell DC or be blinded until the end of their next turn.

Cocoa Chameleon - Consuming this chocolate transforms the user as if affected by the Alter Self spell. The effects of the spell lasts for 10 minutes.

Spellcasting 
Attk: +7 / Save: 15

0: Dancing Lights, Poison Spray

1st - Slots: 4: Absorb Elements, Caustic Brew, Cure Wounds, Disguise Self + Charm Person, Color Spray

2nd - Slots: 5: Enlarge/Reduce, Protection from Poison + Crown of Madness, Nathair's Mischief

Notes 

  • Quintus 'Quint' Deaver is the younger (by a few minutes) brother of Stanfield 'Stan' Deaver and a member of DEAVERCO's food and tincture division with a specialty in the crossroads between alchemy and cooking by being a confectioner. An alchemist whose magic is typically expressed with the use and consumption of candy.
  • Favors thrown bottles of various volatile mixtures, including burning liquid cinnamon (the same ingredients used for DEAVERCO Magma Pellets) and bottled lightning that is used to give the jolt to sour candy.
  • Is the opposite of his fraternal twin by having little interest in mechanical tinkering. All of Quint's innovation is in cooking both sweets and legitimate food. To him it is all an expression of alchemy.

 

Thursday, June 26, 2025

Stanfield 'Stan' Deaver - Gnome Inventor

Name: Stanfield 'Stan' Deaver
Ancestry: Gnome / Class: Artificer / Level: 6 / Background: Inventor

Attributes 
Str: 11 / +0
Dex: 14 / +2
Con: 16 / +2
Int: 18 / +4
Wis: 14 / +2
Cha: 15 / +2

Saves 
Str: +0
Dex: +2
Con: +5
Int: +7
Wis: +2
Cha: +2

Info 
AC: 15 (Reinforced Coat)
Ini: +2
PB: +3
Perception: +2 / 12
HP: 45

Shocker Pistol: Attk: +4 / D: 1d6+2 / R: Near / Special: Lightning

Wrench: Attk: +2 / R: 1d6 / R: Melee

Dagger: Attk: +4 / D: 1d4+2 / R: Thrown

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Toolkit, Message Stone

Traits 
Gnome: Darkvision. Gnome Cunning: Advantage on Int, Wis, and Cha saves vs. Magic. Artificer's Lore: Expertise when rolling Knowledge (History) when dealing with Alchemical, Artificer, and Technological items. Tinkerer: Begin play with a wind-up toy device.

Skills: Arcana: +7, History: +7, Investigation: +7, Sleight of Hand: +5 / Tool Kits (+3): Smith's Tools, Tinker's Kit, Vehicles (Land)

Feats: Warcaster

Infusions Known (6): Cap of Water Breathing, Enhanced Defense, Homunculus Servant,  Mind Sharpener, Repeating Shot, Sending Stones

Active Infusions (3): Enhanced Defense, Homunculus Servant, Sending Stones

Feats: Warcaster

Multiattack: A Battle Smith may make 2 attacks per round.

Steel Defender (Deaverbot) - Bipedal steel defender made of parts mithril, glass, and crystalline circuitry. Rends via its metallic grasping hands.

Spellcasting 
Attk: +7 / Save: 15

0: Firebolt, Mending

1st - Slots: 4: Absorb Elements, Build Ray Pistol, Cure Wounds, Deploy Personal Barrier, Grease + Heroism, Shield

2nd - Slots: 2: Continual Flame, Heat Metal, Magic Weapon, Pyrotechnics, See Invisibility + Branding Smite, Warding Bond 

Notes 

  • Stanfield 'Stan' Deaver, who may be the first or second 'Stan' in the known world. Ages have not bee compared between him and Staniwick 'Stan' Felmeter. Stanfield is a tinker gnome through-and-through. Both him and his brother, Quintus 'Quint' Deaver, are Artificers. Stanfield's specialty is in mechanical constructs. His retinue includes 'King Kettle' his levitating homunculus and drink dispenser and Deaverbot, his Iron Defender.
  • Is the reluctant nominated president of 'DEAVERCO' the industry that his father, Stanley 'Stan' Deaver started in the gnomish enclave of Farli. With Stanley's age and bouts of sickness, it may fall to Stanfield to assume the role as leader of the company rather than his passionate background in Inventing.
  • Currently dating Blaewen 'Blue' Updegraff, his girlfriend since he was a junior inventor working in his father shop. 

Wednesday, June 25, 2025

A Study of Three Gnomes

 

No one would ever accuse these houses to have dignity. That concept is typically reserved for humans, but of the Known World, three gnomish families have enough prominence that I want to talk about them today.

Stotch 

Members: Boddynock, Gimble, Jabeddo

Specialty and Talents: Bardic talents, arcane spellcasting, thievery.

The Stotch family is made up of three brothers, all of which have their own approach to arcane magic. It is made up of the eldest, Boddynock Stotch, who is a trained bard with a talent for magic as a member of the College of Lore. Boddynock is followed by his immediate twin, Gimble Stotch, who is a Beguiler, or a Gnome Rogue who has a talent for arcane magic. Their youngest brother, Jabeddo, is an illusionist who studied at the Amethyst Citadel outside of the Seaport.

  • Talent - Arcane Magic. All three brothers know something about the arcane through their careers and side experience. They have enough magical knowledge that they both have access to spells and magical items that require the influence of the arcane.
  • Power Base - The Seaport. Boddynock is the Gnomish Ambassador and resident of the Gnomish Embassy. Both Gimble and Jabeddo are regular fixtures in the region
  • Goal - Maintain their power through diplomacy and magical expertise.
 

Deaver 

Members: Stanfield 'Stanly', Quintus 'Quint'

Specialty and Talents: Artificer talents in the fields of mechanics and specialized alchemy.

The Deaver family is made up of a pair of brothers named Stanfield 'Stan' Deaver, who is a gnomish battle smith and creator of the 'Deaverbot', Stanfield is the older of the two brothers and hailed as the more 'practical' member of the pair. His brother, Quintus, is a little more specialized in his alchemical training as he is a Confectioner,  expressing his magical talents via candies and treats that he creates often for others.

  • Talent - Ingenuity as expressed by mechanical and chemical knowledge. Quintus is also a trained chef, not just dealing in candy.
  • Power Base - Farli, a Gnomish community near 'The Seaport' that several gnome communities have built up. 
  • Goal - Both view themselves purely as artisans and are interested in building up their base with new and wondrous creations, either through mechanical devices or the latest candied treat.

 

Felmeter 

Members: Ezma, Georgina, Elspetha 'Elspeth', Staniwick 'Stan'

Specialty and Talents: Confidence in a sober manifestation and control over the dark arts. All members are a coven of gnomish warlocks. 

 The Felmeters originally began as what was supposed to be an all female coven of gnomes who would create a grand matriarchy of a coven, using only men for breeding and keeping the secrets of the Archfiend to themselves. That immediately broke down due to gnomish society not offering as many prospective members compared to human society, also Ezma Felmeter's youngest daughter, Elspetha, gave birth to a boy despite all of the preparation Elspetha followed in the birthing almanac to get a girl. Instead, the Felmeter's focused on acquiring Warlock secrets and typically follow the Path of the Tome, maintaining their shadow bound grimoires of various spells.

  • Talent - All four of the Felmeters, including their only male, Staniwick 'Stan' Felmeter, are accomplished Warlocks.
  • Power Base - At Large, Ezma has attained her standing through her connection to Black 13 (also known by the dwarven sigils 'XIII' or the number '13' in soot paint). Georgina has connections with 'Auntie' Damarra and her band of nomads that travel the area and setup trade as part of their caravan. Elspetha has married an up-and-coming smuggler to make in-roads in the smuggling community. Staniwick is, in addition to be a warlock, a fair tailor and is trying to gain influence in the Seaport's Artisan community.
  • Goal - Ezma hopes for her daughter, Georgina, to also have another child and grow the coven, even if it produces another male. So far, all of her relations within the circle have a fair amount of talent in the left handed path.

Tuesday, June 24, 2025

Boddynock Stotch, Gnomish Bard Turned Ambassador

 


Name: Boddynock Stotch
Ancestry: Gnome / Class: Bard / Level: 12 / Background: Entertainer

Attributes 
Str: 13 / +1
Dex: 14 / +2
Con: 14 / +2
Int: 16 / +3
Wis: 13 / +1
Cha: 18 / +4

Saves 
Str: +2
Dex: +7
Con: +3
Int: +4
Wis: +2
Cha: +9

Info 
AC: 15 (Studded Leather)
Ini: +2
PB: +4
Perception: +5 / 15
HP: 87/87

+1 Repeating Crossbow: Attk: +7 / D: 1d8+3 / R: Far

Rapier: Attk: +6 / D: 1d8+2 / R: Melee

Dagger: Attk: +6 / D: 1d4+2 / R: Thrown

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Journal, Inkpen, Songbook, Pan Pipes

Magic Items: +1 Repeating Crossbow; Cape of Protection

Traits 
Gnome: Darkvision. Cunning: Advantage on Int, Wis, and Cha Saves vs. Magic. Artificer's Lore: Gain Expertise on History checks made to identify and utilize Alchemical, Artificer, and Technological items.

Skills: Acrobatics: +6, Arcana: +7, Deception: +8, History: +7, Perception: +5, Performance: +8, Persuasion: +8, Stealth: +6 / Tool Kits (+4): Glassblowing Tools, Pan Pipes, Tinker's Tools

Feats: Actor, Showman, Tinkerer

Artificer Infusions: Bag of Holding, Goggles of Magic Identification

Bardic Inspiration (4/Short Rest): Cutting Words (d10 - Penalty), Inspiration (d10), Rest (d8)

Spellcasting 
Attk: +8 / Save: 16

0: Blade Ward, Dancing Lights, Finger Gun, Prestidigitation

1st - Slots: 4: Cure Wounds, Detect Magic, Hideous Laughter, Identify

2nd - Slots: 4: Enhance Ability, Invisibility, Mirror Image, Ward Against Weapons

3rd - Slots: 4: Dispel Magic, Striking Chord

4th - Slots: 4: Charm Monster, Dimension Door, Secure Shelter

5th - Slots: 2: Dream, Greater Restoration, Mass Cure Wounds

6th - Slots: 1: Mass Suggestion

Notes 

  • Boddynock Stotch is a former bard at the Bloodthirsty Pelican in Seraphine, Nordwood before beginning his career as an adventurer that has taken him across the Known World. He has fought pirates, he's dealt with the undead, he has battled a demon or two. The name he has made for himself is a combination of a fair amount of wit, a talent for the pan pipes, and the ability to attach himself to famous heroes of the realm who got more credit than he did. He still does pretty well for a gnome.
  • While he is not a full-time tinkerer or artificer, Boddynock does have the gnomish knack and has a few infused items on his person, including his bag of holding and his customized 'Goggles of Magical Detection' that allows him to detect arcane energies without having to immediately expend some of his energies.
  • Is now semi-retired as a 'Gnomish Ambassador' and an operator of the 'Gnomish Embassy' located near a seaport that attracts adventurers across all walks of life in the Known World. Like many gnomes, Boddynock generally maintains an open door policy, allowing travelers and adventurers access to the grounds in order to conduct business, send and receive mail, and find sanctuary in between adventures.

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