Thursday, March 5, 2026

Lepidus Scicluna - Harengon Swashbuckler

 

Name: Lepidus Scicluna
Ancestry: Harengon / Class: Swashbuckler / Level: 5

Attributes 
Str: 12 / +1
Dex: 20 / +5
Mind: 13 / +1
Cha: 16 / +3

Saves 
Fort: +0
Ref: +8
Will: +1

Info 
AC: 14 (Leather)
Ini: +11
PB: +3
Perception: +4 / 14
HP: 33

Pistol: Attk: +8 / D: 1d10+5 / R: Near

Cutlass: Attk: +8 / D: 1d6+5 / R: Melee

Dagger: Attk: +8 / D: 1d4+5 / R: Thrown

Kick: Attk: +8 / D: 1d4+5 / R: Melee / Special: Natural

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Fishing Kit, Field Glasses, Stone of Good Luck

Traits 
Harengon: Hare-Trigger: Add Proficiency Bonus to Initiative. Leporine Senses: Gain Proficiency in Perception. Lucky Footwork (1/Round - Reaction): Add a d4 to any Dexterity Saving Throw to try and beat the DC. Hop! (3/Long Rest): Add a number of feet to your jump distance equal to PB x 5 without provoking an attack of opportunity.

Skills: Phys: +3 / Subt: +3 / Know: +0 / Comm: +0 / Tool Kits (+4): Backgammon Set, Thieves Tools, Vehicles (W)

Feats: Martial Artist - Silent Shadow Style (1d4 - As a Bonus Action gain a free Stealth Attempt)

Sneak Attack: 3d6 / Expertise: Persuade (+9), Sleight of Hand (+11)

Cunning Action (1/Round - Bonus Action): Dash, Disengage, and Hide

Uncanny Dodge (1/round - Reaction): Halve the damage of an incoming attack that the Rogue sees coming.

Fancy Footwork: When making an attack against a target, that target is denied an Attack of Opportunity until the next round.

Rakish Audacity: While 'dueling' a target by fighting in melee while the target does not have an ally within 5 ft. each attack is considered a Sneak Attack.

Notes 

  • Lepidus 'Lepi' Scicluna is one of the members of the sailing Harengon community located throughout the known world and often making ports of call from Seaside to Port Kyna to Specularum. Lepidus is one of many freelance sailors willing to tackle the endless sea, or fish, if there are no takers for crew members.
  • Having some training in Martial Arts, particularly the 'Silent Shadow Style' allows Lepidus to do a run, snap kick, and quick hide before anyone is the wiser.
  • Carries a Luck Stone agate with a rabbit's foot etched into it. Although it is a lucky stone, Lepidus did not specifically request to have the symbol carved into his magic item. He never thought his feet were ever lucky.

Wednesday, March 4, 2026

Jorran Sebend, Tiefling Gunslinger

 

Name: Jorran Sebend
Ancestry: Tiefling / Class: Gunslinger / Level: 3

Attributes 
Str: 13 / +1
Dex: 16 / +3
Mind: 14 / +2
Cha: 14 / +2

Skills 
Phys: +4
Subt: +5
Know: +3
Comm: +3

Saves 
Fort: +5
Ref: +7
Will: +5

Info 
AC: 16 (Studded Leather)
Ini: +7
BtH: +3
AP: 17
HP: 25

MW Musket: Attk: +8 / D: 2d6+1 / R: Far

MW Shortsword: Attk: +5 / D: 1d6+1 / R: Melee / Crit: 19-20/x2

Dagger: Attk: +4 / D: 1d4+1 / R: Thrown / Crit: 19-20/x2

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Ammo Pouch, Powder Horn, Journal, Inkpen, Ink, Wanted Posters.

Traits 
Tiefling: Darkvision. Wicked Aura (2/Day): Can roll a Cha + Comm + 3 to influence those around you with your devil's tongue. Energy Resistance (Acid, Fire, Electricity): 5. Armor Proficiency: Light, Medium. Weapon Proficiency: Simple, Martial

Attack Focus (Ranged): +1 to-hit; +1 Damage

Improved Initiative: +4 Initiative

Grit 
# of Grit Points: 4 / Save: 16

Deadeye Shot, Disarming Shot, Lightning Reload, Iron Guts, Devil's Glare

Notes 

  • Jorran Sebend is a tiefling gunslinger known for filed horns, his burning eyes, and his rakish pale hat - which may be the last thing certain rapscallions see before they are cut down by his masterwork 'Fiend's Maw' musket, using a shard of black pyrestone that can fire multiple shots barely a chip to its facade.
  • Has recently accepted a contract to locate Lord Rundgren's missing daughter, Dana, whom is said to have a habit of wandering near the old ruins near his property. Who better to deal with a possible supernatural kidnapping that the bastard son of a heir and the succubus that the heir summoned without reading the fine print that sometimes said succubus can actually produce offspring (namely tieflings).
  • Favors a longarm backed by a heirloom shortsword and a huntsmen's dagger that his typically tucked in his boot.

Tuesday, March 3, 2026

Gilam Beddoes, Forsaken Sellsword

 

Name: Gilam Beddoes
Ancestry: Forsaken / Class: Fighter / Level: 7 / Background: Soldier

Attributes 
Str: 19 / +4
Dex: 12 / +1
Mind: 14 / +2
Cha: 13 / +1

Saves 
Fort: +7
Rf: +1
Will: +2

Info 
AC (Plate): 19
Ini: +1
PB: +3
Perception: +5 / 15
HP: 74

Greatsword +1: Attk: +8 / D: 2d6+5 / R: Melee

Spear: Attk: +7 / D: 1d8+4 / R: Melee / Special: Versatile. Reach

Dagger: Attk: +7 / D: 1d4+4 / R: Thrown

Gear: Pack, Mushroom Rations, Spyglass, Hearthstone, Scroll Case, Journal, Inkpen, Ink, Potion of Giant Strength

Traits 
Forsaken: Darkvision. Will of the Forsaken: Advantage on Saves vs. Fear spells and effects. Cannibalize (3/Long Rest): Can consume the corpse of a recently deceased humanoid, animal, or undead to gain a free Hit Die in healing. Undead Nature: Considered Undead for the purposes of certain spells and effects. Skillful: Skill or Tool Kit of choice.

Skills: Phys: +3, Subt: +0, Know: +0, Comm: +3 / Tool Kits (+3): Dice Set, Smithing Kit, Vehicles (L) / Skill Specialties: Perception: +5

Second Wind (1/Short Rest): Heal for 1d10 + 7 Hit Points.

Action Surge (1/Short Rest): Take 2 actions in 1 round.

Fighting Style (Great Weapon Fighting): Treat all 1's or 2's as a result of 3 instead; Defense: +1 AC when wearing armor.

Multiattack: Make 2 attacks per round.

Defensive Fighting (1/Round - Reaction): Gain a second Attack of Opportunity against a target moving away from you.

Ironclad 
# of Dice: 7 / Dice Type: d6

Roll a d6 and reduce the number of damage of an incoming attack by the result. This does not work against Psychic-based damage.

Notes 

  • Gilam Beddoes is a member of the Forsaken Death Guard, the ground and cavalry forces of the Forsaken war machine and a member of the Horde. Originally was a member of the 20th Silverpine out of the Sepulcher, also known as the 'Dire Bears' due to their iconography of the bear as well as officers who often wore the animal heads as a symbol.
  • Since the rise of the Desolate Council replacing the monarchy of The Dark Lady, Gilam has transferred to oversee the reconstruction and protection of the Forsaken city of Andorhal under the 95th Andorhal Guards - Devil Dogs. This includes dealing with the occasional Scarlet cell, rogue Forsaken, drunken Cenarion Circle member, and lastly, Scourge or other trouble that from time-to-time pours out of the Eastern Plaguelands.
  • Despite the armistice being upheld by the Second Treaty of Orgrimmar at the end of the Fourth War, Gilam still shares an intense dislike of the Alliance Worgen, especially the Gilnean rivals of the 20th Silverpine - The Bloodfang Pack and the 33rd Gilneas 'Pyrewood Poachers' unit who plagued southern Silverpine all throughout the Cataclysm War and the Fourth War.

Monday, March 2, 2026

Mona Reed, Otterfolk

 

Name: Mona Reed
Ancestry: Otterfolk / Focus: Might / Level: 8

Attributes 
Str: 14 / +2
Dex: 17 / +3
Mind: 13 / +1
Cha: 14 / +2

Skills 
Phys: +12
Subt: +10
Comm: +8
Know: +5
Tech: +5

Saves 
Fort: +14
Ref: +15
Will: +6

Info 
AC: 16 (Reinforced Jacket)
DB: +1
Ini: +3
BtH: +8
HP: 60

Cutlass: Attk: +13 / D: 1d6+5 / R: Melee

Pistol: Attk: +11 / D: 2d6 / R: Near

Shotgun: Attk: +11 / D: 2d8 / R: Near

Bite: Attk: +13 / D: 1d4+5 / R: Melee / Special: Natural

Gear: Pack, Canteen, Rations, Bedroll, Flashlight, Rope, Utility Knife, Bedroll

Traits 
Otterfolk: Aquatic Adaption: Gain Swim Speed; +3 to Maneuver checks while underwater. Bite (Natural Attack): 1d4 + Str. Cold Water Adaptation: Advantage on Saves vs. Hostile Environment (Cold); Does not provide energy resistance vs. direct cold attacks.

Feats: Attack Focus (Melee): +3 to hit/damage with Melee. Quick Draw. Driver (+6 - Operating Water Vehicles). Two Weapon Fighting: -1 to making an attack with each hand.

Notes 

  • Mona Reed is an Otterfolk crewmember aboard the Gray Katherine. One of the Lakers that runs cargo across the '5 Inland Seas' of the Great Lakes in a post-fall world. Naturally, due to a combination of chemical, mutagen, and radioactive exposure the lakes are more dangerous than ever. In addition to native or introduced hostile fauna, the lakes also a hazard for pirates and hostile factions.
  • Carries a combination of a crew assigned weapon which can range, depending on the nature of the emergency, from scattergun to blunderbuss to crossbow. She also has her own personal gear including her cutlass and slugthrower pistol. Even 'disarmed' her teeth are sharp enough to act as a dependable weapon.
  • Her, along with the crew she serves with, has taken on a new cargo from Thunderhead, a port in what is the fallen remains of the Michigan area. While the cargo itself is expensive alcohol destined for the pirate's den at Buffalo, the real cargo the client is looking to move is himself and his girlfriend, both on the run from the sinister Knights of Purity who already has a burning hatred for mutants and beasts, in addition for a hatred to thieving ex-members who steals the local Commander's concubine as well as the Commander's stockpile of rare liquor. It's an act that has put a target on the Katherine.

Lepidus Scicluna - Harengon Swashbuckler

  Name: Lepidus Scicluna Ancestry: Harengon / Class: Swashbuckler / Level: 5 Attributes   Str: 12 / +1 Dex: 20 / +5 Mind: 13 / +1 Cha: 16 / ...