Ancestry: Pleiadian / Class: Armorer / Level: 3 / Background: Survivor
Attributes
Str: 12 / +1
Dex: 16 / +3
Con: 13 / +1
Int: 14 / +2
Wis: 14 / +2
Cha: 14 / +2
Saves
Str: +1
Dex: +3
Con: +3
Int: +4
Wis: +2
Cha: +2
Info
AC: 15 (Light Suit)
Ini: +3
PB: +2
Perception: +4 / 14
HP: 21
Las Pistol: Attk: +5 / D: 1d10+3 / R: Near / Energy: Force
Vibrodagger: Attk: +5 / D: 1d6+3 / R: Thrown / Special: Concealed
Shortsword: Attk: +5 / D: 1d6+3 / R: Melee
Gear: Commlink, Viewfinder, Rations, Canteen, Bedroll,
Traits
Pleiadian: Darkvision. Starlight Resilience: Resistance to Radiant damage; Advantage on Save vs. Charm and Fear. Celestial Mind: Begin play with the Light cantrip; Cast Detect Thoughts (2/Long Rest), Astral Awareness: Insight
Skills: Arcana: +4, History: +4, Insight: +4, Perception: +4, Survival: +4 / Tool Kits (+2): Alchemy Kit, Fabric Worker Set
Infusions (Known: 4 / In Use: 2): Bag of Holding, Enhanced Defense, Homunculus Servant, Repeating Shot / Bag of Holding, Homunculus Servant
Arcane Armor (Infiltration): +5 ft. Movement; Advantage on Stealth checks. Lightning Launcher (Attk: +4 - D: 2d6 (Lightning))
Spellcasting
Attk: +4 / Save: 12
Natural Spellcasting (Cha - Save: 12): Light, Detect Thoughts (2/Long Rest)
0: Mending, Shocking Grasp
1st - Slots: 2: Build Ray Pistol, Cure Wounds, Deploy Personal Barrier + Magic Missile, Thunderwave
Notes
- Velisa is a Pleiadian adventurer and independent trader who has followed rumors of the lost ship from the Federation Survey Service, the FSS Beagle. While budget cuts with the FSS has been cleared up after that one minister was charged with embezzlement, actual attempts to send a rescue mission has stalled. Velisa has decided to act on her own accord to discover the fate of the Beagle by orbiting her ship, the Sapphire Crown, over the ship's last known coordinates in a vast dessert.
- Having landed and made peaceful contact with the locals, who only find the Pleiadean slightly odd, assuming her to some form as a creature known as an Elf, Velisa has learned that the massive ship may have crashed in a region known as The Great Hak where she has come into contact with Peshwah chieftain known as Da-Nel. One of her first acts to impress to the local is her identification of several objects taken from the Beagle, or as the locals call it, 'The City of the Gods'
- Has agreed to partner with Da-Nel against the crazed and insidious 'Froggies.' A cult developed to the powers of chaos that has erupted amongst the remaining Beagle crew as well as identifying how the salvaged equipment works in exchange for a cut to sell. Velisa is still considering slipping away from the camp and return to where she buried her teleportation beacon in order to contact the greater galactic community about this knew planet.

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