
Name: Bonaparte
Ancestry: Skeleton / Class: Fighter / Level: 3
Attributes
Str: 14 / +2
Dex: 14 / +2
Con: 14 / +2
Int: 10 / +0
Wis: 12 / +1
Cha: 12 / +1
Saves
Str: +4
Dex: +2
Con: +4
Int: +0
Wis: +1
Cha: +1
Info
AC (Natural + Shield): 17
Ini: +2
PB: +2
Perception: +3 / 13
HP: 28
Longsword +1: Attk: +5 / D: 1d8+3 / R: Melee
Shield Bash: Attk: +4 / D: 1d6+2 / R: Melee
Spare Bones: Attk: +4 / D: 1d4+4 / R: Thrown
Claws: Attk: +4 / D: 1d4+2 / R: Melee / Special: Natural
Gear: Pack, Lantern, Oil,
Traits
Skeleton: Darkvision. Natural Armor: 13 + Dex. Skeletal Nature: Advantage on Save vs. Poison; Resistance to Poison Damage. Immune to disease and does not breathe.
Skills: Athletics: +4, Insight: +3, Intimidate: +4, Perception: +3
Second Wind (1/Short Rest): Heal 1d10 + 3 Hit Points / Fighting Style (Thrown Weapon): +2 damage
Action Surge (1/Short Rest): Take two actions in one round.
Improved Critical: Critically hits on a 19+
Notes
- Bonaparte is an sentient skeleton living in a region in-and-around Castlevania usually throwing bones and other objects at would-be vampire hunters who trouble his lord, Count Dracula. Still, when you're a skeleton powered by your ghost and have full faculties, sometimes it's good to see the land and not just stand around to throw things at members of the Belmont clan.
- Likes to adventure around the ruins of the grand castle and occasionally go over the West Bridge to the abandoned town of Yomi and the Vrad Graveyard. Dealing with creatures of the night who think a skeleton is easy prey to push around, or avoiding traveling folk of the Polnezna clan in their colorful caravans who like to destroy skeletons and grind their bones into powder.
- Has a bag of spare bones that are sharpened to stakes in a bag hanging from Bonaparte's belt. Despite seeking more in the world, he still has a talent for throwing them at people.
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