Tuesday, September 2, 2025

Dr. X (John Xerxes)


Name: X

Ancestry: Human / Class: Scientist / Level: 3


Attributes

Str: 13 / +1
Dex: 15 / +1
Con: 13 / +1
Int: 17 / +2
Wis: 16 / +2
Cha: 13 / +1
Soc: 16 / +2


Saves 

Explosions: 13
Mentalism: 12
Energy: 11
Poison: 12
Falls: 14
General: 13


Info
AC (Survival Suit): 17
Ini: +1
BtH: +1
HP: 17/17


Irradium Pistol: Attk: +2 / D: 1d8+1 / R: Near


Shortsword: Attk: +2 / D: 1d6+1 / R: Melee


Irradium Rifle: Attk: +2 / D: 1d12+1 / R: Far


Gear: Pack, Canteen, Rations, Bedroll, Glow Rod, Tool Kit


Traits

Human: Extra Effort (1/day): A Human may roll a d20 of their choice with the Advantage.


Inventions 

1st - Slots: 3/3: Personal Shield Generator, Ray Gun, Tri-chorder


2nd - Slots: 1/1: Invisibility Generator (Personal)


Notes 
  • Dr. X, the Dr. X, also known as John Xerxes, is a human scientist and adventurer who has arrived on a Mars in an alternate world where the decadent red planet includes spots of vegetation in the form of high jungles and fungal forests, canyons of high winds that provide lift for Martian skyships, canals that provide fresh water for the city-states. He is one of the few humans who have visited and thrived on the planet.
  • Acts as a sellsword. Unlike the barbarous red martian swordsmen and scoundrels, Dr. X generally relies on his technological superiority. The barbarians may laugh, being a man who is stuck in a suit of iron, but they have a right to fear Dr. X's charge shots and flame thrower gauntlet.
  • Few have seen his actual face, creating rumors that surround him that he has monstrous scars, or is not as human as he seems.

No comments:

Post a Comment

Gnome Vampire

Gnome Vampire Undead supernatural predator Scale: 0D Might: 3D Agility: 4D+1 Wit: 4D+1 Charm: 3D+1 Move: 12 Skills Athletics: 5D Bra...